Broken shadow map.

This commit is contained in:
2014-04-05 02:56:42 +02:00
parent a774d0ca07
commit e2d8235169
2 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -51,7 +51,7 @@ void main() {
//bias = clamp(bias, 0.0, 0.01);
float visibility = 1.0;
if (Input.ShadowCoord.x >= 0.0 && Input.ShadowCoord.x <= 1.0 && Input.ShadowCoord.y >= 0.0 && Input.ShadowCoord.y <= 1.0) {
float bias = 0.0005;
float bias = 0.00005;
vec4 shadowMapValue = texture(shadowMap, Input.ShadowCoord.xy);
if (shadowMapValue.z < clamp(Input.ShadowCoord.z - bias, 0, 1)) {
visibility = 0.3;