Merge remote-tracking branch 'origin/master' into Sound+Particles
Conflicts: src/GameWorld.cpp
This commit is contained in:
+1
-1
Submodule assets updated: a6e3f120fd...637f866e2d
@@ -8,6 +8,8 @@ namespace Components
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struct SpawnPoint : Component
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struct SpawnPoint : Component
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{
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{
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EntityID Player;
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virtual SpawnPoint* Clone() const override { return new SpawnPoint(*this); }
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virtual SpawnPoint* Clone() const override { return new SpawnPoint(*this); }
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};
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};
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@@ -132,7 +132,11 @@ public:
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Rectangle AbsoluteRectangle()
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Rectangle AbsoluteRectangle()
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{
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{
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int left = Left();
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int left = Left();
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if (m_Parent)
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left = std::max(left, m_Parent->Left());
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int top = Top();
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int top = Top();
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if (m_Parent)
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top = std::max(top, m_Parent->Top());
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int width = Right() - left;
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int width = Right() - left;
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int height = Bottom() - top;
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int height = Bottom() - top;
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return Rectangle(left, top, width, height);
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return Rectangle(left, top, width, height);
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+269
-207
@@ -91,7 +91,7 @@ void GameWorld::Initialize()
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EventBroker->Publish(e);
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EventBroker->Publish(e);
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}
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}
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//CreateTerrain();
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CreateTerrain();
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#pragma region Wall_Debris_Template
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#pragma region Wall_Debris_Template
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@@ -301,8 +301,7 @@ void GameWorld::Initialize()
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EventBroker->Publish(e);
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EventBroker->Publish(e);
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}*/
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}*/
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CreateGarage(glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(), 1); // glm::vec3(0, glm::pi<float>()/2.f, 0)
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CreateGarage(glm::vec3(-323.2f, 41.4f, -10.2f), glm::quat(), 2); // glm::vec3(0, -glm::pi<float>()/2.f, 0)
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{
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{
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auto flag = CreateEntity();
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auto flag = CreateEntity();
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@@ -790,178 +789,6 @@ EntityID GameWorld::CreateJeep(int playerID)
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return jeep;
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return jeep;
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}
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}
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EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int playerID)
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{
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auto garage = CreateEntity();
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auto transform = AddComponent<Components::Transform>(garage);
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transform->Position = position;
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transform->Orientation = orientation;
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auto player = AddComponent<Components::Player>(garage);
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player->ID = playerID;
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auto ElevatorBase = CreateEntity(garage);
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{
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auto transform = AddComponent<Components::Transform>(ElevatorBase);
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auto model = AddComponent<Components::Model>(ElevatorBase);
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model->ModelFile = "Models/SpawnRamp/Main/Main.obj";
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auto physics = AddComponent<Components::Physics>(ElevatorBase);
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physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
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physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
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{
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auto mainShape = CreateEntity(ElevatorBase);
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auto transform = AddComponent<Components::Transform>(mainShape);
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transform->Position = glm::vec3(0.f, 0, 0.f);
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auto mesh = AddComponent<Components::MeshShape>(mainShape);
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mesh->ResourceName = "Models/SpawnRamp/Main/CollisionShape.obj";
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CommitEntity(mainShape);
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}
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{
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auto StairsShape = CreateEntity(ElevatorBase);
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auto transform = AddComponent<Components::Transform>(StairsShape);
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transform->Position = glm::vec3(-7.48639f, 0.4809f, 3.79166f);
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auto box = AddComponent<Components::BoxShape>(StairsShape);
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box->Width = 1.211f;
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box->Height = 1.798f;
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box->Depth = 3.229f;
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CommitEntity(StairsShape);
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}
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}
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CommitEntity(ElevatorBase);
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auto leftHatch = CreateEntity(garage);
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{
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auto transform = AddComponent<Components::Transform>(leftHatch);
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transform->Position = glm::vec3(5.83103f, 1.3553f, -2.40268f);
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auto model = AddComponent<Components::Model>(leftHatch);
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model->ModelFile = "Models/SpawnRamp/LeftHatch/LeftHatch.obj";
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auto physics = AddComponent<Components::Physics>(leftHatch);
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physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
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physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
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auto rotate = AddComponent<Components::Rotate>(leftHatch);
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rotate->StartRotation = transform->Orientation;
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rotate->GoalRotation = transform->Orientation * glm::angleAxis(-glm::radians(110.f), glm::vec3(0, 0, 1));
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rotate->Time = 5.f;
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{
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auto shape = CreateEntity(leftHatch);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(-2.79331, 0, 0);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 2.317f;
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box->Height = 0.183f;
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box->Depth = 6.987f;
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CommitEntity(shape);
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}
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CommitEntity(leftHatch);
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}
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auto rightHatch = CreateEntity(garage);
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{
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auto transform = AddComponent<Components::Transform>(rightHatch);
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transform->Position = glm::vec3(-4.52423f, 1.3553f, -2.40268f);
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auto model = AddComponent<Components::Model>(rightHatch);
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model->ModelFile = "Models/SpawnRamp/RightHatch/RightHatch.obj";
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auto physics = AddComponent<Components::Physics>(rightHatch);
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physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
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physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
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auto rotate = AddComponent<Components::Rotate>(rightHatch);
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rotate->StartRotation = transform->Orientation;
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rotate->GoalRotation = transform->Orientation * glm::angleAxis(glm::radians(110.f), glm::vec3(0, 0, 1));
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rotate->Time = 5.f;
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{
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auto shape = CreateEntity(rightHatch);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(2.79331, 0, 0);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 2.317f;
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box->Height = 0.183f;
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box->Depth = 6.987f;
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CommitEntity(shape);
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}
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CommitEntity(rightHatch);
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}
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auto elevator = CreateEntity(garage);
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{
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auto transform = AddComponent<Components::Transform>(elevator);
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transform->Position = glm::vec3(0.69385f, 1.25222f, -2.39938f) + glm::vec3(0, -9.5f, 0);
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auto model = AddComponent<Components::Model>(elevator);
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model->ModelFile = "Models/SpawnRamp/Elevator/Elevator.obj";
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auto physics = AddComponent<Components::Physics>(elevator);
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physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
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physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
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auto move = AddComponent<Components::Move>(elevator);
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move->StartPosition = transform->Position;
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move->GoalPosition = transform->Position + glm::vec3(0, 9.5f, 0);
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move->Speed = 1.5f;
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{
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auto shape = CreateEntity(elevator);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(0, 0, 0);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 4.754f;
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box->Height = 0.141f;
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box->Depth = 6.86f;
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CommitEntity(shape);
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}
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auto spawnPoint = CreateEntity(elevator);
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{
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auto transform = AddComponent<Components::Transform>(spawnPoint);
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transform->Position.y = 1.f;
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auto spawnPointComponent = AddComponent<Components::SpawnPoint>(spawnPoint);
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}
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CommitEntity(spawnPoint);
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}
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CommitEntity(elevator);
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auto garageComponent = AddComponent<Components::Garage>(garage);
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garageComponent->DoorLeft = leftHatch;
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garageComponent->DoorRight = rightHatch;
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garageComponent->Elevator = elevator;
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CommitEntity(garage);
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{
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auto trigger = CreateEntity(garage);
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SetProperty(trigger, "Name", "BoundsTrigger");
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auto transform = AddComponent<Components::Transform>(trigger);
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transform->Position = glm::vec3(0, 44.87521f, 0);
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auto triggerComponent = AddComponent<Components::Trigger>(trigger);
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{
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auto shape = CreateEntity(trigger);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(0, 0, 0);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 72.98f;
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box->Height = 54.53f;
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box->Depth = 72.98f;
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CommitEntity(shape);
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}
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CommitEntity(trigger);
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}
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{
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auto trigger = CreateEntity(garage);
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SetProperty(trigger, "Name", "ElevatorShaftTrigger");
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auto transform = AddComponent<Components::Transform>(trigger);
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transform->Position = glm::vec3(0.69385f, -6.7997f, -2.0f);
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auto triggerComponent = AddComponent<Components::Trigger>(trigger);
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{
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auto shape = CreateEntity(trigger);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(0, 0, 0);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 2.0f;
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box->Height = 12.f;
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box->Depth = 2.0f;
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CommitEntity(shape);
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}
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CommitEntity(trigger);
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}
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return garage;
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}
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void GameWorld::CreateTerrain()
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void GameWorld::CreateTerrain()
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{
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{
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{
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{
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@@ -1047,8 +874,8 @@ void GameWorld::CreateTerrain()
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CommitEntity(ground_middle);
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CommitEntity(ground_middle);
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}
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}
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CreateBase(glm::quat());
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CreateBase(glm::quat(), 1);
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CreateBase(glm::quat(glm::vec3(0, glm::pi<float>()/2.f, 0)));
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CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
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{
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{
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auto tree = CreateEntity();
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auto tree = CreateEntity();
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@@ -1117,12 +944,15 @@ void GameWorld::CreateTerrain()
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}
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}
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}
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}
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void GameWorld::CreateBase(glm::quat orientation)
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void GameWorld::CreateBase(glm::quat orientation, int playerID)
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{
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{
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auto base = CreateEntity();
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auto transform = AddComponent<Components::Transform>(base);
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transform->Orientation = orientation;
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{
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{
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auto ground_small = CreateEntity();
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auto ground_small = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(ground_small);
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auto transform = AddComponent<Components::Transform>(ground_small);
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transform->Orientation = orientation;
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auto model = AddComponent<Components::Model>(ground_small);
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auto model = AddComponent<Components::Model>(ground_small);
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model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
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model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
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auto blendmap = AddComponent<Components::BlendMap>(ground_small);
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auto blendmap = AddComponent<Components::BlendMap>(ground_small);
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@@ -1149,12 +979,51 @@ void GameWorld::CreateBase(glm::quat orientation)
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}
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}
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{
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{
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auto ground_base = CreateEntity();
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auto road_small = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(ground_base);
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auto transform = AddComponent<Components::Transform>(road_small);
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transform->Orientation = orientation;
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auto model = AddComponent<Components::Model>(road_small);
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auto model = AddComponent<Components::Model>(ground_base);
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model->ModelFile = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
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auto physics = AddComponent<Components::Physics>(road_small);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(road_small);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
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CommitEntity(groundshape);
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CommitEntity(road_small);
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}
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{
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auto bridge_middle = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(bridge_middle);
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auto model = AddComponent<Components::Model>(bridge_middle);
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model->ModelFile = "Models/TerrainFiveIstles/Bridges/MiddleBridge.obj";
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auto physics = AddComponent<Components::Physics>(bridge_middle);
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physics->Mass = 10;
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||||||
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||||
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physics->CollisionLayer = 1;
|
||||||
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|
||||||
|
{
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||||||
|
auto shape = CreateEntity(bridge_middle);
|
||||||
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auto transformshape = AddComponent<Components::Transform>(shape);
|
||||||
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auto meshShape = AddComponent<Components::MeshShape>(shape);
|
||||||
|
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/MiddleBridge.obj";
|
||||||
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CommitEntity(shape);
|
||||||
|
}
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||||||
|
CommitEntity(bridge_middle);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
auto terrain_base = CreateEntity(base);
|
||||||
|
auto transform = AddComponent<Components::Transform>(terrain_base);
|
||||||
|
auto model = AddComponent<Components::Model>(terrain_base);
|
||||||
model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
|
model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
|
||||||
auto blendmap = AddComponent<Components::BlendMap>(ground_base);
|
auto blendmap = AddComponent<Components::BlendMap>(terrain_base);
|
||||||
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
|
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
|
||||||
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
|
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
|
||||||
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
|
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
|
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@@ -1163,25 +1032,43 @@ void GameWorld::CreateBase(glm::quat orientation)
|
|||||||
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
|
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
|
||||||
blendmap->TextureRepeats = 30.f;
|
blendmap->TextureRepeats = 30.f;
|
||||||
|
|
||||||
|
auto physics = AddComponent<Components::Physics>(terrain_base);
|
||||||
|
physics->Mass = 10;
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||||
|
physics->CollisionLayer = 1;
|
||||||
|
|
||||||
|
auto shape = CreateEntity(terrain_base);
|
||||||
|
auto transformshape = AddComponent<Components::Transform>(shape);
|
||||||
|
auto meshShape = AddComponent<Components::MeshShape>(shape);
|
||||||
|
meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
|
||||||
|
|
||||||
|
|
||||||
|
CommitEntity(shape);
|
||||||
|
CommitEntity(terrain_base);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
auto ground_base = CreateEntity(base);
|
||||||
|
auto transform = AddComponent<Components::Transform>(ground_base);
|
||||||
|
auto model = AddComponent<Components::Model>(ground_base);
|
||||||
|
model->ModelFile = "Models/TerrainFiveIstles/BaseGround.obj";
|
||||||
auto physics = AddComponent<Components::Physics>(ground_base);
|
auto physics = AddComponent<Components::Physics>(ground_base);
|
||||||
physics->Mass = 10;
|
physics->Mass = 10;
|
||||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||||
physics->CollisionLayer = 1;
|
physics->CollisionLayer = 1;
|
||||||
|
|
||||||
auto groundshape = CreateEntity(ground_base);
|
auto shape = CreateEntity(ground_base);
|
||||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
auto transformshape = AddComponent<Components::Transform>(shape);
|
||||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
auto meshShape = AddComponent<Components::MeshShape>(shape);
|
||||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
|
meshShape->ResourceName = "Models/TerrainFiveIstles/BaseGround.obj";
|
||||||
|
|
||||||
|
CommitEntity(shape);
|
||||||
CommitEntity(groundshape);
|
|
||||||
CommitEntity(ground_base);
|
CommitEntity(ground_base);
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
auto road_base = CreateEntity();
|
auto road_base = CreateEntity(base);
|
||||||
auto transform = AddComponent<Components::Transform>(road_base);
|
auto transform = AddComponent<Components::Transform>(road_base);
|
||||||
transform->Orientation = orientation;
|
|
||||||
auto model = AddComponent<Components::Model>(road_base);
|
auto model = AddComponent<Components::Model>(road_base);
|
||||||
model->ModelFile = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
|
model->ModelFile = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
|
||||||
auto physics = AddComponent<Components::Physics>(road_base);
|
auto physics = AddComponent<Components::Physics>(road_base);
|
||||||
@@ -1200,23 +1087,198 @@ void GameWorld::CreateBase(glm::quat orientation)
|
|||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
auto road_small = CreateEntity();
|
auto bridge_base = CreateEntity(base);
|
||||||
auto transform = AddComponent<Components::Transform>(road_small);
|
auto transform = AddComponent<Components::Transform>(bridge_base);
|
||||||
transform->Orientation = orientation;
|
auto model = AddComponent<Components::Model>(bridge_base);
|
||||||
auto model = AddComponent<Components::Model>(road_small);
|
model->ModelFile = "Models/TerrainFiveIstles/Bridges/BaseBridge.obj";
|
||||||
model->ModelFile = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
|
auto physics = AddComponent<Components::Physics>(bridge_base);
|
||||||
auto physics = AddComponent<Components::Physics>(road_small);
|
|
||||||
physics->Mass = 10;
|
physics->Mass = 10;
|
||||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||||
physics->CollisionLayer = 1;
|
physics->CollisionLayer = 1;
|
||||||
|
|
||||||
auto groundshape = CreateEntity(road_small);
|
{
|
||||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
auto shape = CreateEntity(bridge_base);
|
||||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
auto transformshape = AddComponent<Components::Transform>(shape);
|
||||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
|
auto meshShape = AddComponent<Components::MeshShape>(shape);
|
||||||
|
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/BaseBridge.obj";
|
||||||
|
CommitEntity(shape);
|
||||||
CommitEntity(groundshape);
|
}
|
||||||
CommitEntity(road_small);
|
CommitEntity(bridge_base);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), playerID);
|
||||||
|
}
|
||||||
|
EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID)
|
||||||
|
{
|
||||||
|
auto garage = CreateEntity(parent);
|
||||||
|
auto transform = AddComponent<Components::Transform>(garage);
|
||||||
|
transform->Position = Position;
|
||||||
|
transform->Orientation = orientation;
|
||||||
|
|
||||||
|
auto player = CreateEntity(garage);
|
||||||
|
auto playerComponent = AddComponent<Components::Player>(player);
|
||||||
|
playerComponent->ID = playerID;
|
||||||
|
|
||||||
|
auto ElevatorBase = CreateEntity(garage);
|
||||||
|
{
|
||||||
|
auto transform = AddComponent<Components::Transform>(ElevatorBase);
|
||||||
|
auto model = AddComponent<Components::Model>(ElevatorBase);
|
||||||
|
model->ModelFile = "Models/SpawnRamp/Main/Main.obj";
|
||||||
|
auto physics = AddComponent<Components::Physics>(ElevatorBase);
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
|
||||||
|
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
|
||||||
|
|
||||||
|
{
|
||||||
|
auto mainShape = CreateEntity(ElevatorBase);
|
||||||
|
auto transform = AddComponent<Components::Transform>(mainShape);
|
||||||
|
transform->Position = glm::vec3(0.f, 0, 0.f);
|
||||||
|
auto mesh = AddComponent<Components::MeshShape>(mainShape);
|
||||||
|
mesh->ResourceName = "Models/SpawnRamp/Main/CollisionShape.obj";
|
||||||
|
CommitEntity(mainShape);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
auto StairsShape = CreateEntity(ElevatorBase);
|
||||||
|
auto transform = AddComponent<Components::Transform>(StairsShape);
|
||||||
|
transform->Position = glm::vec3(-7.48639f, 0.4809f, 3.79166f);
|
||||||
|
auto box = AddComponent<Components::BoxShape>(StairsShape);
|
||||||
|
box->Width = 1.211f;
|
||||||
|
box->Height = 1.798f;
|
||||||
|
box->Depth = 3.229f;
|
||||||
|
CommitEntity(StairsShape);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CommitEntity(ElevatorBase);
|
||||||
|
|
||||||
|
auto leftHatch = CreateEntity(garage);
|
||||||
|
{
|
||||||
|
auto transform = AddComponent<Components::Transform>(leftHatch);
|
||||||
|
transform->Position = glm::vec3(5.83103f, 1.3553f, -2.40268f);
|
||||||
|
auto model = AddComponent<Components::Model>(leftHatch);
|
||||||
|
model->ModelFile = "Models/SpawnRamp/LeftHatch/LeftHatch.obj";
|
||||||
|
auto physics = AddComponent<Components::Physics>(leftHatch);
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
|
||||||
|
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
|
||||||
|
auto rotate = AddComponent<Components::Rotate>(leftHatch);
|
||||||
|
rotate->StartRotation = transform->Orientation;
|
||||||
|
rotate->GoalRotation = transform->Orientation * glm::angleAxis(-glm::radians(110.f), glm::vec3(0, 0, 1));
|
||||||
|
rotate->Time = 5.f;
|
||||||
|
{
|
||||||
|
auto shape = CreateEntity(leftHatch);
|
||||||
|
auto transform = AddComponent<Components::Transform>(shape);
|
||||||
|
transform->Position = glm::vec3(-2.79331, 0, 0);
|
||||||
|
auto box = AddComponent<Components::BoxShape>(shape);
|
||||||
|
box->Width = 2.317f;
|
||||||
|
box->Height = 0.183f;
|
||||||
|
box->Depth = 6.987f;
|
||||||
|
CommitEntity(shape);
|
||||||
|
}
|
||||||
|
CommitEntity(leftHatch);
|
||||||
|
}
|
||||||
|
|
||||||
|
auto rightHatch = CreateEntity(garage);
|
||||||
|
{
|
||||||
|
auto transform = AddComponent<Components::Transform>(rightHatch);
|
||||||
|
transform->Position = glm::vec3(-4.52423f, 1.3553f, -2.40268f);
|
||||||
|
auto model = AddComponent<Components::Model>(rightHatch);
|
||||||
|
model->ModelFile = "Models/SpawnRamp/RightHatch/RightHatch.obj";
|
||||||
|
auto physics = AddComponent<Components::Physics>(rightHatch);
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
|
||||||
|
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
|
||||||
|
auto rotate = AddComponent<Components::Rotate>(rightHatch);
|
||||||
|
rotate->StartRotation = transform->Orientation;
|
||||||
|
rotate->GoalRotation = transform->Orientation * glm::angleAxis(glm::radians(110.f), glm::vec3(0, 0, 1));
|
||||||
|
rotate->Time = 5.f;
|
||||||
|
{
|
||||||
|
auto shape = CreateEntity(rightHatch);
|
||||||
|
auto transform = AddComponent<Components::Transform>(shape);
|
||||||
|
transform->Position = glm::vec3(2.79331, 0, 0);
|
||||||
|
auto box = AddComponent<Components::BoxShape>(shape);
|
||||||
|
box->Width = 2.317f;
|
||||||
|
box->Height = 0.183f;
|
||||||
|
box->Depth = 6.987f;
|
||||||
|
CommitEntity(shape);
|
||||||
|
}
|
||||||
|
CommitEntity(rightHatch);
|
||||||
|
}
|
||||||
|
|
||||||
|
auto elevator = CreateEntity(garage);
|
||||||
|
{
|
||||||
|
auto transform = AddComponent<Components::Transform>(elevator);
|
||||||
|
transform->Position = glm::vec3(0.69385f, 1.25222f, -2.39938f) + glm::vec3(0, -9.5f, 0);
|
||||||
|
auto model = AddComponent<Components::Model>(elevator);
|
||||||
|
model->ModelFile = "Models/SpawnRamp/Elevator/Elevator.obj";
|
||||||
|
auto physics = AddComponent<Components::Physics>(elevator);
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
|
||||||
|
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
|
||||||
|
auto move = AddComponent<Components::Move>(elevator);
|
||||||
|
move->StartPosition = transform->Position;
|
||||||
|
move->GoalPosition = transform->Position + glm::vec3(0, 9.5f, 0);
|
||||||
|
move->Speed = 1.5f;
|
||||||
|
{
|
||||||
|
auto shape = CreateEntity(elevator);
|
||||||
|
auto transform = AddComponent<Components::Transform>(shape);
|
||||||
|
transform->Position = glm::vec3(0, 0, 0);
|
||||||
|
auto box = AddComponent<Components::BoxShape>(shape);
|
||||||
|
box->Width = 4.754f;
|
||||||
|
box->Height = 0.141f;
|
||||||
|
box->Depth = 6.86f;
|
||||||
|
CommitEntity(shape);
|
||||||
|
}
|
||||||
|
|
||||||
|
auto spawnPoint = CreateEntity(elevator);
|
||||||
|
{
|
||||||
|
auto transform = AddComponent<Components::Transform>(spawnPoint);
|
||||||
|
transform->Position.y = 1.f;
|
||||||
|
auto spawnPointComponent = AddComponent<Components::SpawnPoint>(spawnPoint);
|
||||||
|
spawnPointComponent->Player = player;
|
||||||
|
}
|
||||||
|
CommitEntity(spawnPoint);
|
||||||
|
}
|
||||||
|
CommitEntity(elevator);
|
||||||
|
|
||||||
|
auto garageComponent = AddComponent<Components::Garage>(garage);
|
||||||
|
garageComponent->DoorLeft = leftHatch;
|
||||||
|
garageComponent->DoorRight = rightHatch;
|
||||||
|
garageComponent->Elevator = elevator;
|
||||||
|
CommitEntity(garage);
|
||||||
|
|
||||||
|
{
|
||||||
|
auto trigger = CreateEntity(garage);
|
||||||
|
SetProperty(trigger, "Name", "BoundsTrigger");
|
||||||
|
auto transform = AddComponent<Components::Transform>(trigger);
|
||||||
|
transform->Position = glm::vec3(0, 44.87521f, 0);
|
||||||
|
auto triggerComponent = AddComponent<Components::Trigger>(trigger);
|
||||||
|
{
|
||||||
|
auto shape = CreateEntity(trigger);
|
||||||
|
auto transform = AddComponent<Components::Transform>(shape);
|
||||||
|
transform->Position = glm::vec3(0, 0, 0);
|
||||||
|
auto box = AddComponent<Components::BoxShape>(shape);
|
||||||
|
box->Width = 72.98f;
|
||||||
|
box->Height = 54.53f;
|
||||||
|
box->Depth = 72.98f;
|
||||||
|
CommitEntity(shape);
|
||||||
|
}
|
||||||
|
CommitEntity(trigger);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
auto trigger = CreateEntity(garage);
|
||||||
|
SetProperty(trigger, "Name", "ElevatorShaftTrigger");
|
||||||
|
auto transform = AddComponent<Components::Transform>(trigger);
|
||||||
|
transform->Position = glm::vec3(0.69385f, -6.7997f, -2.0f);
|
||||||
|
auto triggerComponent = AddComponent<Components::Trigger>(trigger);
|
||||||
|
{
|
||||||
|
auto shape = CreateEntity(trigger);
|
||||||
|
auto transform = AddComponent<Components::Transform>(shape);
|
||||||
|
transform->Position = glm::vec3(0, 0, 0);
|
||||||
|
auto box = AddComponent<Components::BoxShape>(shape);
|
||||||
|
box->Width = 2.0f;
|
||||||
|
box->Height = 12.f;
|
||||||
|
box->Depth = 2.0f;
|
||||||
|
CommitEntity(shape);
|
||||||
|
}
|
||||||
|
CommitEntity(trigger);
|
||||||
|
}
|
||||||
|
|
||||||
|
return garage;
|
||||||
}
|
}
|
||||||
+2
-2
@@ -82,9 +82,9 @@ private:
|
|||||||
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
|
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
|
||||||
EntityID CreateJeep(int playerID);
|
EntityID CreateJeep(int playerID);
|
||||||
EntityID CreateWall(glm::vec3 pos, glm::quat orientation);
|
EntityID CreateWall(glm::vec3 pos, glm::quat orientation);
|
||||||
EntityID CreateGarage(glm::vec3 Position, glm::quat orientation, int playerID);
|
EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID);
|
||||||
void CreateTerrain();
|
void CreateTerrain();
|
||||||
void CreateBase(glm::quat orientation);
|
void CreateBase(glm::quat orientation, int playerID);
|
||||||
std::vector<EntityID> m_WallDebrisTemplates;
|
std::vector<EntityID> m_WallDebrisTemplates;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -276,6 +276,7 @@ void Renderer::DrawFrame(RenderQueuePair &rq)
|
|||||||
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
//glClearColor(0.0f, 0.5f, 0.0f, 1.0f);
|
//glClearColor(0.0f, 0.5f, 0.0f, 1.0f);
|
||||||
|
|
||||||
|
glEnable(GL_SCISSOR_TEST);
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
glEnable(GL_CULL_FACE);
|
glEnable(GL_CULL_FACE);
|
||||||
glCullFace(GL_BACK);
|
glCullFace(GL_BACK);
|
||||||
|
|||||||
@@ -180,6 +180,12 @@ void Systems::PhysicsSystem::Update(double dt)
|
|||||||
rotation = GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation);
|
rotation = GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation);
|
||||||
velocity = GLMVEC3_TO_HKVECTOR4(transformComponent->Velocity);
|
velocity = GLMVEC3_TO_HKVECTOR4(transformComponent->Velocity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
|
||||||
|
position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
|
||||||
|
rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
|
||||||
|
velocity = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Velocity);*/
|
||||||
|
|
||||||
m_PhysicsWorld->markForWrite();
|
m_PhysicsWorld->markForWrite();
|
||||||
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
|
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
|
||||||
|
|
||||||
@@ -268,17 +274,33 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
|||||||
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
|
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
|
||||||
{
|
{
|
||||||
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
|
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
|
||||||
|
|
||||||
|
/* if(transformComponentParent)
|
||||||
|
{
|
||||||
|
auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
|
||||||
|
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
|
||||||
|
transformComponent->Orientation = glm::inverse(HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation())) * absoluteTransformParent.Orientation;
|
||||||
|
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
|
||||||
|
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
|
||||||
|
transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
|
||||||
|
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
|
||||||
|
}*/
|
||||||
|
|
||||||
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
|
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
|
||||||
transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
|
transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
|
||||||
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
|
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
|
||||||
// TODO: No support for Scale, MIGHT be possible
|
|
||||||
|
|
||||||
// HACK: WTF IS THIS?
|
// HACK: WTF IS THIS?
|
||||||
if (transformComponentParent)
|
if (transformComponentParent)
|
||||||
{
|
{
|
||||||
transformComponent->Position -= transformComponentParent->Position;
|
auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
|
||||||
transformComponent->Position = transformComponent->Position * transformComponentParent->Orientation;
|
transformComponent->Position -= absoluteTransformParent.Position;
|
||||||
transformComponent->Orientation = transformComponent->Orientation * glm::inverse(transformComponentParent->Orientation);
|
transformComponent->Position = transformComponent->Position * absoluteTransformParent.Orientation;
|
||||||
|
transformComponent->Orientation = glm::inverse(absoluteTransformParent.Orientation) * transformComponent->Orientation;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -128,11 +128,11 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
|||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
// Events::PlaySFX e;
|
Events::PlaySFX e;
|
||||||
// e.Resource = "Sounds/SFX/TankShot.mp3";
|
e.Resource = "Sounds/SFX/TankShot.mp3";
|
||||||
// e.Position = absoluteTransform.Position;
|
e.Position = cloneTransform->Position;
|
||||||
// e.Loop = false;
|
e.Loop = false;
|
||||||
// EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone);
|
auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone);
|
||||||
@@ -256,11 +256,11 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
|
|||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
// Events::PlaySFX e;
|
Events::PlaySFX e;
|
||||||
// e.MinDistance = 150.f;
|
e.MinDistance = 150.f;
|
||||||
// e.Position = shellTransform->Position;
|
e.Position = shellTransform->Position;
|
||||||
// e.Resource = "Sounds/SFX/Explosion.wav";
|
e.Resource = "Sounds/SFX/Explosion.wav";
|
||||||
// EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto &physComponent : *physicsComponents)
|
for (auto &physComponent : *physicsComponents)
|
||||||
@@ -383,11 +383,11 @@ bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto &spawnPointComponent : *spawnPointComponents)
|
for (auto &component : *spawnPointComponents)
|
||||||
{
|
{
|
||||||
auto spawnPoint = spawnPointComponent->Entity;
|
auto spawnPoint = component->Entity;
|
||||||
auto spawnPointBaseParent = m_World->GetEntityBaseParent(spawnPoint);
|
auto spawnPointComponent = std::dynamic_pointer_cast<Components::SpawnPoint>(component);
|
||||||
auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointBaseParent);
|
auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointComponent->Player);
|
||||||
if (!playerComponent || playerComponent->ID != event.PlayerID)
|
if (!playerComponent || playerComponent->ID != event.PlayerID)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
@@ -430,6 +430,7 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
|
|||||||
m_World->AddComponent<Components::Input>(tank);
|
m_World->AddComponent<Components::Input>(tank);
|
||||||
auto health = m_World->AddComponent<Components::Health>(tank);
|
auto health = m_World->AddComponent<Components::Health>(tank);
|
||||||
health->Amount = 100.f;
|
health->Amount = 100.f;
|
||||||
|
m_World->AddComponent<Components::Listener>(tank);
|
||||||
|
|
||||||
{
|
{
|
||||||
auto shape = m_World->CreateEntity(tank);
|
auto shape = m_World->CreateEntity(tank);
|
||||||
|
|||||||
@@ -22,6 +22,7 @@
|
|||||||
#include "Components/Health.h"
|
#include "Components/Health.h"
|
||||||
#include "Components/TankShell.h"
|
#include "Components/TankShell.h"
|
||||||
#include "Components/SphereShape.h"
|
#include "Components/SphereShape.h"
|
||||||
|
#include "Components/Listener.h"
|
||||||
|
|
||||||
#include "Events/EnableCollisions.h"
|
#include "Events/EnableCollisions.h"
|
||||||
#include "Events/DisableCollisions.h"
|
#include "Events/DisableCollisions.h"
|
||||||
|
|||||||
@@ -54,6 +54,7 @@ void Systems::TransformSystem::UpdateEntity( double dt, EntityID entity, EntityI
|
|||||||
if(m_RotationItems.find(entity) != m_RotationItems.end())
|
if(m_RotationItems.find(entity) != m_RotationItems.end())
|
||||||
{
|
{
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
|
auto absolutetransform = AbsoluteTransform(entity);
|
||||||
|
|
||||||
float percentage = dt/m_RotationItems[entity].Time;
|
float percentage = dt/m_RotationItems[entity].Time;
|
||||||
m_RotationItems[entity].Time -= dt;
|
m_RotationItems[entity].Time -= dt;
|
||||||
|
|||||||
Reference in New Issue
Block a user