Fixed forward rendering for transparensy
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@@ -127,6 +127,7 @@ private:
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ShaderProgram m_SecondPassProgram;
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ShaderProgram m_SecondPassProgram_Debug;
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ShaderProgram m_FinalPassProgram;
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ShaderProgram m_ForwardRendering;
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ShaderProgram m_ShaderProgramNormals;
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ShaderProgram m_ShaderProgramShadows;
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@@ -143,12 +144,14 @@ private:
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void CreateShadowMap(int resolution);
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void FrameBufferTextures();
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void DrawFBO();
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void DrawFBO2();
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void DrawFBOScene();
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void DrawLightScene();
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void BindFragDataLocation();
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glm::mat4 CreateLightMatrix(Light &_light);
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void UpdateSunProjection();
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void CreateNormalMapTangent();
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void ForwardRendering();
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GLuint CreateQuad();
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