Some work done on lights and normals and other buggs/fixes

This commit is contained in:
Tleety
2014-05-20 03:33:42 +02:00
parent 82d5953c97
commit e414087816
10 changed files with 46 additions and 27 deletions
+3 -2
View File
@@ -41,7 +41,8 @@ public:
float _specularExponent,
float _ConstantAttenuation,
float _LinearAttenuation,
float _QuadraticAttenuation
float _QuadraticAttenuation,
float _radius
);
void AddAABBToDraw(glm::vec3 origin, glm::vec3 volumeVector, bool colliding);
@@ -71,7 +72,7 @@ private:
glm::vec3 Diffuse;
float SpecularExponent;
glm::mat4 SphereModelMatrix;
float ConstantAttenuation, LinearAttenuation, QuadraticAttenuation;
float ConstantAttenuation, LinearAttenuation, QuadraticAttenuation, Radius;
};
float Gamma;