Light on tank shells
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@@ -11,6 +11,7 @@ namespace Events
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{
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CreateExplosion() :
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Color(glm::vec4(0)),
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usePointLight(false),
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UseGoalVector(false) {}
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glm::vec3 Position;
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@@ -21,6 +22,7 @@ namespace Events
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glm::quat RelativeUpOrientation;
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float Speed;
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float SpreadAngle;
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float usePointLight;
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std::vector<float> ParticleScale;
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bool UseGoalVector;
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glm::vec3 GoalVelocity;
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