Light on tank shells
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@@ -252,6 +252,7 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
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e.Speed = 6;
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e.SpreadAngle = glm::pi<float>();
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e.spritePath = "Textures/Sprites/Blast1.png";
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e.usePointLight = true;
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e.Color = glm::vec4(2, 2, 2, 0.2);
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EventBroker->Publish(e);
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