Light on tank shells
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@@ -11,6 +11,7 @@ namespace Events
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{
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{
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CreateExplosion() :
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CreateExplosion() :
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Color(glm::vec4(0)),
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Color(glm::vec4(0)),
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usePointLight(false),
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UseGoalVector(false) {}
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UseGoalVector(false) {}
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glm::vec3 Position;
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glm::vec3 Position;
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@@ -21,6 +22,7 @@ namespace Events
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glm::quat RelativeUpOrientation;
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glm::quat RelativeUpOrientation;
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float Speed;
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float Speed;
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float SpreadAngle;
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float SpreadAngle;
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float usePointLight;
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std::vector<float> ParticleScale;
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std::vector<float> ParticleScale;
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bool UseGoalVector;
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bool UseGoalVector;
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glm::vec3 GoalVelocity;
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glm::vec3 GoalVelocity;
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@@ -268,6 +268,13 @@ bool Systems::ParticleSystem::CreateExplosion(const Events::CreateExplosion &e)
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auto templateComponent = m_World->AddComponent<Components::Template>(particleEnt);
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auto templateComponent = m_World->AddComponent<Components::Template>(particleEnt);
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auto TEMP = m_World->AddComponent<Components::Transform>(particleEnt);
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auto TEMP = m_World->AddComponent<Components::Transform>(particleEnt);
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auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEnt);
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auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEnt);
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if(e.usePointLight)
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{
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auto light = m_World->AddComponent<Components::PointLight>(particleEnt);
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light->Diffuse = glm::vec3(231.f/255.f, 181.f/255.f, 48.f/255.f);
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light->Specular = glm::vec3(0.5f, 0.5f, 0.5f);
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light->Radius = 20.f;
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}
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spriteComponent->SpriteFile = e.spritePath;
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spriteComponent->SpriteFile = e.spritePath;
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m_World->CommitEntity(particleEnt);
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m_World->CommitEntity(particleEnt);
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emitter->ParticleTemplate = particleEnt;
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emitter->ParticleTemplate = particleEnt;
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@@ -5,6 +5,7 @@
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#include "Systems/TransformSystem.h"
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#include "Systems/TransformSystem.h"
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#include "Components/Transform.h"
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#include "Components/Transform.h"
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#include "Components/ParticleEmitter.h"
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#include "Components/ParticleEmitter.h"
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#include "Components/PointLight.h"
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#include "Components/Particle.h"
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#include "Components/Particle.h"
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#include "Components/Sprite.h"
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#include "Components/Sprite.h"
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#include "EventBroker.h"
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#include "EventBroker.h"
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@@ -252,6 +252,7 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
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e.Speed = 6;
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e.Speed = 6;
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e.SpreadAngle = glm::pi<float>();
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e.SpreadAngle = glm::pi<float>();
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e.spritePath = "Textures/Sprites/Blast1.png";
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e.spritePath = "Textures/Sprites/Blast1.png";
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e.usePointLight = true;
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e.Color = glm::vec4(2, 2, 2, 0.2);
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e.Color = glm::vec4(2, 2, 2, 0.2);
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EventBroker->Publish(e);
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EventBroker->Publish(e);
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