Merge remote-tracking branch 'origin/master' into havok
Conflicts: src/GameWorld.cpp vs11/Returngeance/Returngeance.vcxproj.filters
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@@ -39,6 +39,7 @@ void Systems::PhysicsSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse);
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EVENT_SUBSCRIBE_MEMBER(m_EEnableCollisions, &Systems::PhysicsSystem::OnEnableCollisions);
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EVENT_SUBSCRIBE_MEMBER(m_EDisableCollisions, &Systems::PhysicsSystem::OnDisableCollisions);
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EVENT_SUBSCRIBE_MEMBER(m_EDead, &Systems::PhysicsSystem::OnDead);
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hkMemorySystem::FrameInfo finfo(10000 * 1024); // Allocate 10MB of Physics solver buffer
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hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
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@@ -797,27 +798,19 @@ void Systems::PhysicsSystem::OnComponentRemoved(EntityID entity, std::string typ
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void Systems::PhysicsSystem::OnEntityRemoved( EntityID entity )
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{
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if(m_RigidBodies.find(entity) != m_RigidBodies.end())
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/*
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else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
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{
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LOG_INFO("Removed rigid body of entity %i", entity);
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LOG_INFO("Removed rigid body of entity %i abogfusdkifbhdzfsgiudfhghdfhgdhfögödhfgödhfödhfödfjhödgfdgföuhudgf", entity);
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m_PhysicsWorld->markForWrite();
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m_RigidBodyEntities.erase(m_RigidBodies[entity]);
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if(m_ListShapes.find(entity) != m_ListShapes.end())
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{
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m_ListShapes[entity]->removeReference();
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m_ListShapes.erase(entity);
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}
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m_PhysicsWorld->removeEntity(m_RigidBodies[entity]);
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m_PhysicsWorld->unmarkForWrite();
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m_RigidBodies.erase(entity);
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m_PhysicsWorld->unmarkForWrite();
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}
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if(m_Vehicles.find(entity) != m_Vehicles.end())
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{
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m_PhysicsWorld->markForWrite();
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m_Vehicles[entity]->removeFromWorld();
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m_PhysicsWorld->unmarkForWrite();
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}
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m_RigidBodyEntities.erase(m_RigidBodies[entity]);
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}*/
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}
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bool Systems::PhysicsSystem::OnEnableCollisions( const Events::EnableCollisions &e )
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@@ -900,3 +893,23 @@ bool Systems::PhysicsSystem::OnJeepSteer( const Events::JeepSteer &event )
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return true;
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}
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bool Systems::PhysicsSystem::OnDead( const Events::Dead &e )
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{
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if(m_Vehicles.find(e.Entity) != m_Vehicles.end())
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{
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EntityID camera = m_World->GetProperty<EntityID>(e.Entity, "Camera");
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m_World->RemoveComponent<Components::Camera>(camera);
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auto transform = m_World->GetComponent<Components::Transform>(e.Entity);
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transform->Position = glm::vec3(0, -10000.f, 0);
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m_RigidBodies[e.Entity]->setPosition(hkVector4(0, -10000, 0));
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/*m_Vehicles.erase(e.Entity);
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m_RigidBodyEntities.erase(m_RigidBodies[e.Entity]);
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m_RigidBodies.erase(e.Entity);*/
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m_World->RemoveComponent<Components::TankSteering>(e.Entity);
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}
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return true;
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}
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