Merge branch 'particles' into Sound+Particles
Conflicts: src/GameWorld.cpp vs11/Returngeance/Returngeance.vcxproj vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
@@ -133,6 +133,7 @@
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<ClInclude Include="..\..\src\Color.h" />
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<ClInclude Include="..\..\src\Component.h" />
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<ClInclude Include="..\..\src\Components\BarrelSteering.h" />
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<ClInclude Include="..\..\src\Components\BlendMap.h" />
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<ClInclude Include="..\..\src\Components\BoxShape.h" />
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<ClInclude Include="..\..\src\Components\Camera.h" />
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<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
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@@ -184,6 +185,7 @@
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<ClInclude Include="..\..\src\Events\BindMouseButton.h" />
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<ClInclude Include="..\..\src\Events\Collision.h" />
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<ClInclude Include="..\..\src\Events\ComponentCreated.h" />
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<ClInclude Include="..\..\src\Events\CreateExplosion.h" />
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<ClInclude Include="..\..\src\Events\Damage.h" />
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<ClInclude Include="..\..\src\Events\DisableCollisions.h" />
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<ClInclude Include="..\..\src\Events\EnableCollisions.h" />
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@@ -255,6 +257,10 @@
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\AABB.frag.glsl" />
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<None Include="..\..\src\Shaders\BlendMap.frag.glsl" />
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<None Include="..\..\src\Shaders\BlendMap.vert.glsl" />
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<None Include="..\..\src\Shaders\FinalForwardPass.frag.glsl" />
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<None Include="..\..\src\Shaders\FinalForwardPass.vert.glsl" />
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<None Include="..\..\src\Shaders\FinalPass.frag.glsl" />
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<None Include="..\..\src\Shaders\FinalPass.vert.glsl" />
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<None Include="..\..\src\Shaders\ForwardRendering.frag.glsl" />
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@@ -182,13 +182,19 @@
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<Filter Include="Game\Components">
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<UniqueIdentifier>{cb06b441-90b8-46ed-b347-4190dac7185b}</UniqueIdentifier>
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</Filter>
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<Filter Include="Game\Systems">
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<Filter Include="Particle System\Events">
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<UniqueIdentifier>{ddd3c442-7c2f-4690-9308-fcef62deee0b}</UniqueIdentifier>
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</Filter>
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<Filter Include="Gameplay\Systems">
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<UniqueIdentifier>{3c2ea0e5-41a1-4b11-a891-1d59ead7223c}</UniqueIdentifier>
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</Filter>
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<Filter Include="Base\Events">
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<UniqueIdentifier>{3cbe68d9-2446-45ee-8637-ffb805997dcd}</UniqueIdentifier>
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</Filter>
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<Filter Include="Rendering\Events">
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<UniqueIdentifier>{a025d51e-594d-4844-983b-f683726bf1bf}</UniqueIdentifier>
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</Filter>
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<Filter Include="Game\Events">
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<UniqueIdentifier>{9702064a-02a2-4b3c-a2ab-47c23a9cf49c}</UniqueIdentifier>
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</Filter>
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@@ -428,6 +434,9 @@
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<ClInclude Include="..\..\src\Components\Player.h">
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<Filter>Game\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Events\CreateExplosion.h">
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<Filter>Particle System\Events</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Events\Collision.h">
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<Filter>Physics\Events</Filter>
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</ClInclude>
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@@ -542,6 +551,9 @@
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<ClInclude Include="..\..\src\Components\Rotate.h">
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<Filter>Base\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\BlendMap.h">
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<Filter>Rendering\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\GUI\VehicleSelection.h">
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<Filter>GUI</Filter>
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</ClInclude>
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@@ -607,5 +619,17 @@
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<None Include="..\..\src\Shaders\SunPass.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\BlendMap.frag.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\BlendMap.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\FinalForwardPass.frag.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\FinalForwardPass.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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</ItemGroup>
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</Project>
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