Merge branch 'particles' into Sound+Particles

Conflicts:
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
Stiffly
2014-06-02 22:59:58 +02:00
32 changed files with 1262 additions and 611 deletions
+6
View File
@@ -133,6 +133,7 @@
<ClInclude Include="..\..\src\Color.h" />
<ClInclude Include="..\..\src\Component.h" />
<ClInclude Include="..\..\src\Components\BarrelSteering.h" />
<ClInclude Include="..\..\src\Components\BlendMap.h" />
<ClInclude Include="..\..\src\Components\BoxShape.h" />
<ClInclude Include="..\..\src\Components\Camera.h" />
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
@@ -184,6 +185,7 @@
<ClInclude Include="..\..\src\Events\BindMouseButton.h" />
<ClInclude Include="..\..\src\Events\Collision.h" />
<ClInclude Include="..\..\src\Events\ComponentCreated.h" />
<ClInclude Include="..\..\src\Events\CreateExplosion.h" />
<ClInclude Include="..\..\src\Events\Damage.h" />
<ClInclude Include="..\..\src\Events\DisableCollisions.h" />
<ClInclude Include="..\..\src\Events\EnableCollisions.h" />
@@ -255,6 +257,10 @@
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\AABB.frag.glsl" />
<None Include="..\..\src\Shaders\BlendMap.frag.glsl" />
<None Include="..\..\src\Shaders\BlendMap.vert.glsl" />
<None Include="..\..\src\Shaders\FinalForwardPass.frag.glsl" />
<None Include="..\..\src\Shaders\FinalForwardPass.vert.glsl" />
<None Include="..\..\src\Shaders\FinalPass.frag.glsl" />
<None Include="..\..\src\Shaders\FinalPass.vert.glsl" />
<None Include="..\..\src\Shaders\ForwardRendering.frag.glsl" />
+25 -1
View File
@@ -182,13 +182,19 @@
<Filter Include="Game\Components">
<UniqueIdentifier>{cb06b441-90b8-46ed-b347-4190dac7185b}</UniqueIdentifier>
</Filter>
<Filter Include="Game\Systems">
<Filter Include="Particle System\Events">
<UniqueIdentifier>{ddd3c442-7c2f-4690-9308-fcef62deee0b}</UniqueIdentifier>
</Filter>
<Filter Include="Gameplay\Systems">
<UniqueIdentifier>{3c2ea0e5-41a1-4b11-a891-1d59ead7223c}</UniqueIdentifier>
</Filter>
<Filter Include="Base\Events">
<UniqueIdentifier>{3cbe68d9-2446-45ee-8637-ffb805997dcd}</UniqueIdentifier>
</Filter>
<Filter Include="Rendering\Events">
<UniqueIdentifier>{a025d51e-594d-4844-983b-f683726bf1bf}</UniqueIdentifier>
</Filter>
<Filter Include="Game\Events">
<UniqueIdentifier>{9702064a-02a2-4b3c-a2ab-47c23a9cf49c}</UniqueIdentifier>
</Filter>
@@ -428,6 +434,9 @@
<ClInclude Include="..\..\src\Components\Player.h">
<Filter>Game\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\CreateExplosion.h">
<Filter>Particle System\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\Collision.h">
<Filter>Physics\Events</Filter>
</ClInclude>
@@ -542,6 +551,9 @@
<ClInclude Include="..\..\src\Components\Rotate.h">
<Filter>Base\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\BlendMap.h">
<Filter>Rendering\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\GUI\VehicleSelection.h">
<Filter>GUI</Filter>
</ClInclude>
@@ -607,5 +619,17 @@
<None Include="..\..\src\Shaders\SunPass.vert.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\..\src\Shaders\BlendMap.frag.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\..\src\Shaders\BlendMap.vert.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\..\src\Shaders\FinalForwardPass.frag.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\..\src\Shaders\FinalForwardPass.vert.glsl">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
</Project>