From e95d78aba634260c85e8b9919dcd59381fb08176 Mon Sep 17 00:00:00 2001 From: ViktorLjung Date: Thu, 24 Apr 2014 00:02:06 +0200 Subject: [PATCH] Fixed quaternion relative rotations! --- src/Systems/TransformSystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Systems/TransformSystem.cpp b/src/Systems/TransformSystem.cpp index a23d92b..494acd0 100755 --- a/src/Systems/TransformSystem.cpp +++ b/src/Systems/TransformSystem.cpp @@ -40,7 +40,7 @@ glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity) do { auto transform = m_World->GetComponent(entity, "Transform"); - absOrientation *= transform->Orientation; + absOrientation = transform->Orientation * absOrientation; entity = m_World->GetEntityParent(entity); } while (entity != 0);