PhysicsSystem redesigned, more work is needed.
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#ifndef Components_HingeConstraint_h__
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#define Components_HingeConstraint_h__
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#include "Component.h"
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namespace Components
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{
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struct HingeConstraint : Component
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{
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EntityID LinkedEntity;
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glm::vec3 Pivot;
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glm::vec3 Axis;
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};
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}
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#endif // Components_HingeConstraint_h__
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