PhysicsSystem redesigned, more work is needed.
This commit is contained in:
+29
-17
@@ -22,14 +22,20 @@ void GameWorld::Initialize()
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auto model = AddComponent<Components::Model>(ground, "Model");
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//model->ModelFile = "Models/TestScene/testScene.obj";
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model->ModelFile = "Models/Placeholders/Terrain/Terrain.obj";
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auto meshShape = AddComponent<Components::MeshShape>(ground, "MeshShape");
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meshShape->ResourceName = "Models/Placeholders/Terrain/Terrain.obj";
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//meshShape->ResourceName = "Models/TestScene/testScene.obj";
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auto physics = AddComponent<Components::Physics>(ground, "Physics");
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physics->Mass = 10;
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physics->Static = true;
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auto groundshape = CreateEntity(ground);
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auto transformshape = AddComponent<Components::Transform>(groundshape, "Transform");
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auto meshShape = AddComponent<Components::MeshShape>(groundshape, "MeshShape");
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meshShape->ResourceName = "Models/Placeholders/Terrain/Terrain.obj";
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//meshShape->ResourceName = "Models/TestScene/testScene.obj";
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CommitEntity(groundshape);
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CommitEntity(ground);
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}
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@@ -49,11 +55,10 @@ void GameWorld::Initialize()
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{
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auto jeep = CreateEntity();
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auto transform = AddComponent<Components::Transform>(jeep, "Transform");
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transform->Position = glm::vec3(0, 15, 0);
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transform->Position = glm::vec3(0, 5, 0);
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transform->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(0, 1, 0));
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auto physics = AddComponent<Components::Physics>(jeep, "Physics");
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physics->Mass = 800;
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physics->Mass = 1800;
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// auto box = AddComponent<Components::Box>(jeep, "Box");
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// box->Width = 1.487f;
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@@ -61,7 +66,7 @@ void GameWorld::Initialize()
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// box->Depth = 2.594f;
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auto meshShape = AddComponent<Components::MeshShape>(jeep, "MeshShape");
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meshShape->ResourceName = "Models/JeepV2/Chassi/ChassiCollision.obj";
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meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
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auto vehicle = AddComponent<Components::Vehicle>(jeep, "Vehicle");
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@@ -72,7 +77,7 @@ void GameWorld::Initialize()
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auto transform = AddComponent<Components::Transform>(chassis, "Transform");
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transform->Position = glm::vec3(0, 0, 0); // 0.6577f
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auto model = AddComponent<Components::Model>(chassis, "Model");
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model->ModelFile = "Models/JeepV2/Chassi/ChassiCollision.obj";
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model->ModelFile = "Models/Jeep/Chassi/chassi.obj";
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}
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{
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@@ -98,7 +103,7 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
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model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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@@ -118,7 +123,7 @@ void GameWorld::Initialize()
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transform->Scale = glm::vec3(1.0f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
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model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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@@ -136,7 +141,7 @@ void GameWorld::Initialize()
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f);
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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@@ -155,7 +160,7 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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@@ -167,6 +172,7 @@ void GameWorld::Initialize()
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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CommitEntity(jeep);
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}
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@@ -194,7 +200,7 @@ void GameWorld::Initialize()
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CommitEntity(entity);
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}*/
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for(int i = 0; i < 5; i++)
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for(int i = 0; i < 1; i++)
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{
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auto wall = CreateEntity();
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auto transform = AddComponent<Components::Transform>(wall, "Transform");
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@@ -205,7 +211,7 @@ void GameWorld::Initialize()
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{
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for (int x = -5; x < 5; x++)
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{
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auto brick = CreateEntity(wall);
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auto brick = CreateEntity();
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auto transform = AddComponent<Components::Transform>(brick, "Transform");
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transform->Position = glm::vec3(x + 0.01f, y * 0.3f + 0.01f, 0);
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transform->Position.x += (y % 2)*0.5f;
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@@ -216,10 +222,16 @@ void GameWorld::Initialize()
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auto physics = AddComponent<Components::Physics>(brick, "Physics");
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physics->Mass = 3;
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auto box = AddComponent<Components::BoxShape>(brick, "BoxShape");
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auto shape = CreateEntity(brick);
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auto transformshape = AddComponent<Components::Transform>(shape, "Transform");
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auto box = AddComponent<Components::BoxShape>(shape, "BoxShape");
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box->Width = 0.5f;
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box->Height = 0.15f;
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box->Depth = 0.3f;
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CommitEntity(shape);
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CommitEntity(brick);
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}
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}
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