PhysicsSystem redesigned, more work is needed.
This commit is contained in:
+233
-175
@@ -67,15 +67,12 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
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worldInfo.setupSolverInfo(hkpWorldCinfo::SOLVER_TYPE_4ITERS_MEDIUM);
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worldInfo.m_gravity = hkVector4(0.0f, -9.82f, 0.0f);
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worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_REMOVE_ENTITY; // just fix the entity if the object falls off too far
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worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY; // just fix the entity if the object falls off too far
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// You must specify the size of the broad phase - objects should not be simulated outside this region
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worldInfo.setBroadPhaseWorldSize(1000.0f);
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m_PhysicsWorld = new hkpWorld(worldInfo);
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// When the simulation type is SIMULATION_TYPE_MULTITHREADED, in the debug build, the sdk performs checks
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// to make sure only one thread is modifying the world at once to prevent multithreaded bugs. Each thread
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// must call markForRead / markForWrite before it modifies the world to enable these checks.
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@@ -113,6 +110,7 @@ void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
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cf->Register("Vehicle", []() { return new Components::Vehicle(); });
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cf->Register("Wheel", []() { return new Components::Wheel(); });
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cf->Register("MeshShape", []() { return new Components::MeshShape(); });
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cf->Register("HingeConstraint", []() { return new Components::HingeConstraint(); });
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}
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void Systems::PhysicsSystem::Update(double dt)
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@@ -131,20 +129,19 @@ void Systems::PhysicsSystem::Update(double dt)
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if(m_RigidBodies[entity]->isActive())
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{
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hkVector4 position;
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hkQuaternion rotation;
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if (parent)
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{
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
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position = hkVector4(absoluteTransform.Position.x, absoluteTransform.Position.y, absoluteTransform.Position.z);
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rotation = hkQuaternion(absoluteTransform.Orientation.x, absoluteTransform.Orientation.y, absoluteTransform.Orientation.z, absoluteTransform.Orientation.w);
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position = ConvertPosition(absoluteTransform.Position);
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rotation = ConvertRotation(absoluteTransform.Orientation);
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}
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else
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{
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position = hkVector4(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
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rotation = hkQuaternion(transformComponent->Orientation.x, transformComponent->Orientation.y, transformComponent->Orientation.z, transformComponent->Orientation.w);
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position = ConvertPosition(transformComponent->Position);
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rotation = ConvertRotation(transformComponent->Orientation);
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}
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m_PhysicsWorld->markForWrite();
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m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
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@@ -154,14 +151,13 @@ void Systems::PhysicsSystem::Update(double dt)
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}
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static const double timestep = 1 / 60.0;
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m_Accumulator += dt;
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while (m_Accumulator >= timestep)
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{
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m_PhysicsWorld->stepMultithreaded(m_JobQueue, m_ThreadPool, timestep);
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//m_PhysicsWorld->stepDeltaTime(timestep);
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m_Accumulator -= timestep;
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m_Context->syncTimers(m_ThreadPool);
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@@ -200,7 +196,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
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hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
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glm::quat orientation = glm::quat(steeringOrientation(3), steeringOrientation(0), steeringOrientation(1), steeringOrientation(2)) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
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glm::quat orientation = ConvertRotation(steeringOrientation) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
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transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
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m_PhysicsWorld->unmarkForWrite();
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}
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@@ -208,23 +204,18 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
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{
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auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent, "Transform");
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//m_PhysicsWorld->markForWrite();
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hkVector4 position = m_RigidBodies[entity]->getPosition();
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transformComponent->Position = glm::vec3(position(0), position(1), position(2));
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transformComponent->Position = ConvertPosition(m_RigidBodies[entity]->getPosition());
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transformComponent->Orientation = ConvertRotation(m_RigidBodies[entity]->getRotation());
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// TODO: No support for Scale, MIGHT be possible
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if (transformComponentParent)
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{
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transformComponent->Position -= transformComponentParent->Position;
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transformComponent->Position = transformComponent->Position * transformComponentParent->Orientation;
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}
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hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
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transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
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if (transformComponentParent)
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{
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transformComponent->Orientation = transformComponent->Orientation * glm::inverse(transformComponentParent->Orientation);
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}
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//m_PhysicsWorld->unmarkForWrite();
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}
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// HACK: Vehicle test-controls
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(entity, "Vehicle");
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@@ -276,7 +267,6 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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else if(deviceStatus->m_positionX < -1)
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deviceStatus->m_positionX = -1;
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deviceStatus->m_handbrakeButtonPressed = inputComponent->KeyState[GLFW_KEY_RIGHT_CONTROL];
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if(inputComponent->KeyState[GLFW_KEY_R] && !inputComponent->LastKeyState[GLFW_KEY_R])
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@@ -297,7 +287,6 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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if (!transformComponent)
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return;
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
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if (wheelComponent)
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{
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@@ -306,178 +295,216 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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m_Wheels.push_back(entity);
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}
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
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if (!physicsComponent)
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return;
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EntityID entityParent = m_World->GetEntityBaseParent(entity);
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auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity, "SphereShape");
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auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity, "BoxShape");
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auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity, "MeshShape");
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hkpShape* shape = nullptr;
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hkpRigidBodyCinfo rigidBodyInfo;
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hkMassProperties massProperties;
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if (sphereComponent)
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{
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shape = new hkpSphereShape(sphereComponent->Radius);
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rigidBodyInfo.m_shape = shape;
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if (physicsComponent->Static)
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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}
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else
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
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}
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hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
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}
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else if (boxComponent)
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{
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hkReal thickness = 0.05;
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shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
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rigidBodyInfo.m_shape = shape;
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if (physicsComponent->Static)
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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}
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else
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
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}
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hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
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}
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else if(meshShapeComponent)
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{
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std::vector<hkReal>* vertices = new std::vector<hkReal>;
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std::vector<hkUint16>* vertexIndices = new std::vector<hkUint16>;
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auto meshShape = m_World->GetResourceManager()->Load<OBJ>("OBJ", meshShapeComponent->ResourceName);
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for (auto &vertex : meshShape->Vertices)
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{
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hkReal x, y, z;
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std::tie(x, y, z) = vertex;
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vertices->push_back(x);
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vertices->push_back(y);
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vertices->push_back(z);
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}
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int i = 0;
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for (auto &face : meshShape->Faces)
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{
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for (auto &faceDef : face.Definitions)
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{
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vertexIndices->push_back(faceDef.VertexIndex - 1);
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}
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}
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hkpExtendedMeshShape* mesh = new hkpExtendedMeshShape();
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mesh->setRadius( 0.05f);
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{
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hkpExtendedMeshShape::TrianglesSubpart part;
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part.m_numTriangleShapes = meshShape->Faces.size();
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part.m_indexBase = vertexIndices->data();
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part.m_indexStriding = sizeof(hkUint16) * 3;
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part.m_numVertices = vertices->size() / 3;
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part.m_vertexBase = vertices->data();
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part.m_vertexStriding = sizeof(hkReal) * 3;
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part.m_stridingType = hkpExtendedMeshShape::INDICES_INT16;
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mesh->addTrianglesSubpart(part);
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}
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if (physicsComponent->Static)
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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}
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else
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
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}
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hkpInertiaTensorComputer::computeShapeVolumeMassProperties(mesh, physicsComponent->Mass, massProperties);
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rigidBodyInfo.m_shape = mesh;
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m_ExtendedMeshShapes[entity].ExtendedMeshShape = mesh;
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m_ExtendedMeshShapes[entity].VertexIndices = vertexIndices;
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m_ExtendedMeshShapes[entity].Vertices = vertices;
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hkpMoppCompilerInput mci;
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hkpMoppCode* code = hkpMoppUtility::buildCode( mesh, mci );
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hkpMoppBvTreeShape* moppShape = new hkpMoppBvTreeShape(mesh, code);
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m_ExtendedMeshShapes[entity].Code = code;
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m_ExtendedMeshShapes[entity].MoppShape = moppShape;
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shape = moppShape;
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shape = mesh;
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}
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else
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if(entityParent == entity && (sphereComponent || boxComponent || meshShapeComponent))
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{
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LOG_ERROR("Entity: %i , Only the children can have a shapeComponent", entity);
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return;
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}
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
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rigidBodyInfo.m_position.set(absoluteTransform.Position.x, absoluteTransform.Position.y, absoluteTransform.Position.z);
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rigidBodyInfo.m_rotation.set(absoluteTransform.Orientation.x, absoluteTransform.Orientation.y, absoluteTransform.Orientation.z, absoluteTransform.Orientation.w);
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rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
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//rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
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rigidBodyInfo.m_mass = massProperties.m_mass;
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
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if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
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if (physicsComponent)
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{
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for (int i = 0; i < m_Wheels.size(); i++)
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{
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if(m_World->GetEntityParent(m_Wheels[i]) != entity)
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{
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m_Wheels.erase(m_Wheels.begin() + i);
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i--;
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}
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}
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if(entityParent != entity)
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{
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LOG_ERROR("Entity: %i , Only the baseparent can have a PhysicsComponent", entity);
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return;
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}
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VehicleSetup vehicleSetup;
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// Create the basic vehicle.
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m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
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m_PhysicsWorld->markForWrite();
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vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
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// Add the vehicle's entities and phantoms to the world
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m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
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if(! physicsComponent->Static) // Not static
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{
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hkArray<hkpShape*> shapeArray;
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for (auto &shapeData : m_Shapes[entity])
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{
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shapeArray.pushBack(shapeData.Shape);
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}
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m_RigidBodies[entity] = rigidBody;
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// The vehicle is an action
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m_PhysicsWorld->addAction(m_Vehicles[entity]);
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m_PhysicsWorld->unmarkForWrite();
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// Create a hkpListShape* of all the childEntities collected in m_ShapeArrays
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hkpListShape* listShape = new hkpListShape(shapeArray.begin(), shapeArray.getSize(), hkpShapeContainer::REFERENCE_POLICY_INCREMENT);
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// Save the listShape for further use
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m_ListShapes[entity] = listShape;
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//////////////////////////////////
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//******************************//
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// Add a hkpBvShape //
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//******************************//
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//////////////////////////////////
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// Clean up for less memory usage
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m_Shapes.erase(entity);
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hkMassProperties massProperties;
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hkpInertiaTensorComputer::computeShapeVolumeMassProperties(listShape, physicsComponent->Mass, massProperties);
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hkpRigidBodyCinfo rigidBodyInfo;
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{
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rigidBodyInfo.m_shape = listShape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_DYNAMIC;
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
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hkVector4 position = ConvertPosition(absoluteTransform.Position);
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hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
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rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
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rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
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rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
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//rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass; //HACK: CENTER OF MASS ALWAYS IN THE CENTER
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rigidBodyInfo.m_mass = massProperties.m_mass;
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}
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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m_PhysicsWorld->markForWrite();
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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m_PhysicsWorld->unmarkForWrite();
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listShape->removeReference();
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rigidBody->removeReference();
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}
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else // Static
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{
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// Create the hkpStaticCompoundShape and add the instances.
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// "meshShape" should not be modified by the user in any way after adding it as an instance.
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hkpStaticCompoundShape* staticCompoundShape = new hkpStaticCompoundShape();
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for (auto &shapeData : m_Shapes[entity])
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{
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auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity, "Transform");
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hkVector4 position = ConvertPosition(childTransformComponent->Position);
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hkQuaternion rotation = ConvertRotation(childTransformComponent->Orientation);
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hkVector4 scale = ConvertScale(childTransformComponent->Scale);
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hkQsTransform transform(position, rotation, scale);
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staticCompoundShape->addInstance(shapeData.Shape, transform);
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}
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// This must be called after adding the instances and before using the shape.
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staticCompoundShape->bake();
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m_Shapes.erase(entity);
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hkMassProperties massProperties;
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hkpInertiaTensorComputer::computeShapeVolumeMassProperties(staticCompoundShape, physicsComponent->Mass, massProperties);
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hkpRigidBodyCinfo rigidBodyInfo;
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{
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rigidBodyInfo.m_shape = staticCompoundShape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
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hkVector4 position = ConvertPosition(absoluteTransform.Position);
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hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
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rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
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rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
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rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
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//rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass; //HACK: CENTER OF MASS ALWAYS IN THE CENTER
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rigidBodyInfo.m_mass = massProperties.m_mass;
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}
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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m_PhysicsWorld->markForWrite();
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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m_PhysicsWorld->unmarkForWrite();
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staticCompoundShape->removeReference();
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rigidBody->removeReference();
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}
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//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
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m_Wheels.clear();
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shape->removeReference();
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rigidBody->removeReference();
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}
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else
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{
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m_PhysicsWorld->markForWrite();
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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m_PhysicsWorld->unmarkForWrite();
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//TODO: COMMENT THIS SECTION
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if(sphereComponent)
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{
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hkpSphereShape* sphereShape = new hkpSphereShape(sphereComponent->Radius);
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hkQsTransform transform( ConvertPosition(transformComponent->Position), ConvertRotation(transformComponent->Orientation), ConvertScale(transformComponent->Scale));
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hkpConvexTransformShape* transformedSphereShape = new hkpConvexTransformShape( sphereShape, transform );
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m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedSphereShape));
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shape->removeReference();
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rigidBody->removeReference();
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sphereShape->removeReference();
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}
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//TODO: COMMENT THIS SECTION
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else if(boxComponent)
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{
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hkReal thickness = 0.05;
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hkpBoxShape* boxShape = new hkpBoxShape(hkVector4(boxComponent->Width, boxComponent->Height, boxComponent->Depth), thickness);
|
||||
|
||||
hkpShapeShrinker* shapeShrinker = new hkpShapeShrinker();
|
||||
boxShape = shapeShrinker->shrinkBoxShape(boxShape, thickness, 0); // HACK: Unsure about the 3rd argument
|
||||
delete shapeShrinker;
|
||||
|
||||
hkQsTransform transform( ConvertPosition(transformComponent->Position), ConvertRotation(transformComponent->Orientation), ConvertScale(transformComponent->Scale));
|
||||
hkpConvexTransformShape* transformedBoxShape = new hkpConvexTransformShape( boxShape, transform );
|
||||
m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedBoxShape));
|
||||
boxShape->removeReference();
|
||||
}
|
||||
else if(meshShapeComponent)
|
||||
{
|
||||
std::vector<hkReal>* vertices = new std::vector<hkReal>;
|
||||
std::vector<hkUint16>* vertexIndices = new std::vector<hkUint16>;
|
||||
auto meshShape = m_World->GetResourceManager()->Load<OBJ>("OBJ", meshShapeComponent->ResourceName);
|
||||
|
||||
for (auto &vertex : meshShape->Vertices)
|
||||
{
|
||||
hkReal x, y, z;
|
||||
std::tie(x, y, z) = vertex;
|
||||
vertices->push_back(x);
|
||||
vertices->push_back(y);
|
||||
vertices->push_back(z);
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
for (auto &face : meshShape->Faces)
|
||||
{
|
||||
for (auto &faceDef : face.Definitions)
|
||||
{
|
||||
vertexIndices->push_back(faceDef.VertexIndex - 1);
|
||||
}
|
||||
}
|
||||
|
||||
hkpExtendedMeshShape* mesh = new hkpExtendedMeshShape();
|
||||
hkReal thickness = 0.00f; // HACK: Convex radius should be 0 for static shapes and 0.05 for dynamic shapes.
|
||||
mesh->setRadius(thickness);
|
||||
{
|
||||
hkpExtendedMeshShape::TrianglesSubpart part;
|
||||
part.m_numTriangleShapes = meshShape->Faces.size();
|
||||
part.m_indexBase = vertexIndices->data();
|
||||
part.m_indexStriding = sizeof(hkUint16) * 3;
|
||||
|
||||
part.m_numVertices = vertices->size() / 3;
|
||||
part.m_vertexBase = vertices->data();
|
||||
part.m_vertexStriding = sizeof(hkReal) * 3;
|
||||
|
||||
part.m_stridingType = hkpExtendedMeshShape::INDICES_INT16;
|
||||
|
||||
mesh->addTrianglesSubpart(part);
|
||||
}
|
||||
hkpMoppCompilerInput mci;
|
||||
hkpMoppCode* code = hkpMoppUtility::buildCode( mesh, mci );
|
||||
hkpMoppBvTreeShape* moppShape = new hkpMoppBvTreeShape(mesh, code);
|
||||
|
||||
m_ExtendedMeshShapes[entity].Code = code;
|
||||
m_ExtendedMeshShapes[entity].MoppShape = moppShape;
|
||||
m_Shapes[entityParent].push_back(ShapeArrayData(entity, moppShape)); //HACK: Should maybe have transform, not sure yet
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
|
||||
@@ -527,3 +554,34 @@ void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
|
||||
LOG_INFO("%s", msg);
|
||||
}
|
||||
|
||||
|
||||
glm::vec3 Systems::PhysicsSystem::ConvertPosition(const hkVector4 &hkPosition)
|
||||
{
|
||||
return glm::vec3(hkPosition(0), hkPosition(1), hkPosition(2));
|
||||
}
|
||||
|
||||
const hkVector4& Systems::PhysicsSystem::ConvertPosition(glm::vec3 glmPosition)
|
||||
{
|
||||
return hkVector4( glmPosition.x, glmPosition.y, glmPosition.z );
|
||||
}
|
||||
|
||||
glm::quat Systems::PhysicsSystem::ConvertRotation(const hkQuaternion &hkRotation)
|
||||
{
|
||||
return glm::quat(hkRotation(3), hkRotation(0), hkRotation(1), hkRotation(2));
|
||||
}
|
||||
|
||||
const hkQuaternion& Systems::PhysicsSystem::ConvertRotation(glm::quat glmRotation)
|
||||
{
|
||||
return hkQuaternion(glmRotation.x, glmRotation.y, glmRotation.z, glmRotation.w );
|
||||
}
|
||||
|
||||
glm::vec3 Systems::PhysicsSystem::ConvertScale(const hkVector4 &hkScale)
|
||||
{
|
||||
return glm::vec3(hkScale(0), hkScale(1), hkScale(2));
|
||||
}
|
||||
|
||||
const hkVector4& Systems::PhysicsSystem::ConvertScale(glm::vec3 glmScale)
|
||||
{
|
||||
return hkVector4(glmScale.x, glmScale.y, glmScale.z);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user