Proper rotation of child physics objects
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@@ -10,7 +10,8 @@ namespace Components
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struct Vehicle : Component
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{
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Vehicle()
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: MaxTorque(500.0f), MinRPM(800.0f), OptimalRPM(4000.0f), MaxRPM(6000.0f), MaxSteeringAngle(35), TopSpeed(50.0f) { }
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: MaxTorque(1000.0f), MinRPM(1000.0f), OptimalRPM(3000.0f), MaxRPM(4000.0f), MaxSteeringAngle(35), TopSpeed(130.0f),
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MaxSpeedFullSteeringAngle(40.0f){ }
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float MaxTorque;
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float MinRPM;
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@@ -19,6 +20,7 @@ struct Vehicle : Component
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// Degrees
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float MaxSteeringAngle;
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float TopSpeed;
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float MaxSpeedFullSteeringAngle;
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};
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}
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