Proper rotation of child physics objects

This commit is contained in:
ViktorLjung
2014-04-28 19:51:13 +02:00
parent 55059c05fe
commit ed1df6dc60
8 changed files with 166 additions and 67 deletions
+3 -1
View File
@@ -10,7 +10,8 @@ namespace Components
struct Vehicle : Component
{
Vehicle()
: MaxTorque(500.0f), MinRPM(800.0f), OptimalRPM(4000.0f), MaxRPM(6000.0f), MaxSteeringAngle(35), TopSpeed(50.0f) { }
: MaxTorque(1000.0f), MinRPM(1000.0f), OptimalRPM(3000.0f), MaxRPM(4000.0f), MaxSteeringAngle(35), TopSpeed(130.0f),
MaxSpeedFullSteeringAngle(40.0f){ }
float MaxTorque;
float MinRPM;
@@ -19,6 +20,7 @@ struct Vehicle : Component
// Degrees
float MaxSteeringAngle;
float TopSpeed;
float MaxSpeedFullSteeringAngle;
};
}