Input System improved to allow for multiple inputs for same bind
Did not work properly between keyboard and controller before.
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@@ -57,7 +57,7 @@ private:
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std::shared_ptr<Renderer> m_Renderer;
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void BindKey(int keyCode, std::string command, float value);
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void BindMouseButton(int button, std::string command);
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void BindMouseButton(int button, std::string command, float value);
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void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value);
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void BindGamepadButton(Gamepad::Button button, std::string command, float value);
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};
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