Input System improved to allow for multiple inputs for same bind
Did not work properly between keyboard and controller before.
This commit is contained in:
+64
-14
@@ -52,8 +52,8 @@ bool Systems::InputSystem::OnKeyDown(const Events::KeyDown &event)
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std::string command;
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float value;
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std::tie(command, value) = bindingIt->second;
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m_CommandValues[command] += value;
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PublishCommand(0, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
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m_CommandKeyboardValues[command][event.KeyCode] = value;
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PublishCommand(0, command, GetCommandTotalValue(command));
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}
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return true;
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@@ -67,8 +67,8 @@ bool Systems::InputSystem::OnKeyUp(const Events::KeyUp &event)
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std::string command;
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float value;
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std::tie(command, value) = bindingIt->second;
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m_CommandValues[command] -= value;
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PublishCommand(0, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
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m_CommandKeyboardValues[command][event.KeyCode] = 0;
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PublishCommand(0, command, GetCommandTotalValue(command));;
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}
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return true;
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@@ -79,7 +79,11 @@ bool Systems::InputSystem::OnMousePress(const Events::MousePress &event)
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auto bindingIt = m_MouseButtonBindings.find(event.Button);
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if (bindingIt != m_MouseButtonBindings.end())
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{
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PublishCommand(0, bindingIt->second, 1.f);
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std::string command;
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float value;
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std::tie(command, value) = bindingIt->second;
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m_CommandMouseButtonValues[command][event.Button] = value;
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PublishCommand(0, command, GetCommandTotalValue(command));
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}
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return true;
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@@ -90,7 +94,11 @@ bool Systems::InputSystem::OnMouseRelease(const Events::MouseRelease &event)
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auto bindingIt = m_MouseButtonBindings.find(event.Button);
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if (bindingIt != m_MouseButtonBindings.end())
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{
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PublishCommand(0, bindingIt->second, 1.f);
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std::string command;
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float value;
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std::tie(command, value) = bindingIt->second;
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m_CommandMouseButtonValues[command][event.Button] = 0;
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PublishCommand(0, command, GetCommandTotalValue(command));
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}
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return true;
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@@ -104,7 +112,8 @@ bool Systems::InputSystem::OnGamepadAxis(const Events::GamepadAxis &event)
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std::string command;
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float value;
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std::tie(command, value) = bindingIt->second;
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PublishCommand(event.GamepadID + 1, command, event.Value * value);
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m_CommandGamepadAxisValues[command][event.Axis] = event.Value * value;
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PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
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}
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return true;
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@@ -118,8 +127,8 @@ bool Systems::InputSystem::OnGamepadButtonDown(const Events::GamepadButtonDown &
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std::string command;
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float value;
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std::tie(command, value) = bindingIt->second;
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m_CommandValues[command] += value;
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PublishCommand(event.GamepadID + 1, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
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m_CommandGamepadButtonValues[command][event.Button] = value;
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PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
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}
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return true;
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@@ -133,8 +142,8 @@ bool Systems::InputSystem::OnGamepadButtonUp(const Events::GamepadButtonUp &even
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std::string command;
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float value;
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std::tie(command, value) = bindingIt->second;
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m_CommandValues[command] -= value;
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PublishCommand(event.GamepadID + 1, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
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m_CommandGamepadButtonValues[command][event.Button] = 0;
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PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
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}
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return true;
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@@ -164,7 +173,7 @@ bool Systems::InputSystem::OnBindMouseButton(const Events::BindMouseButton &even
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}
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else
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{
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m_MouseButtonBindings[event.Button] = event.Command;
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m_MouseButtonBindings[event.Button] = std::make_tuple(event.Command, event.Value);
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LOG_DEBUG("Input: Bound mouse button %i to %s", event.Button, event.Command.c_str());
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}
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@@ -201,6 +210,49 @@ bool Systems::InputSystem::OnBindGamepadButton(const Events::BindGamepadButton &
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return true;
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}
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float Systems::InputSystem::GetCommandTotalValue(std::string command)
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{
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float value = 0.f;
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auto keyboardIt = m_CommandKeyboardValues.find(command);
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if (keyboardIt != m_CommandKeyboardValues.end())
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{
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for (auto &key : keyboardIt->second)
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{
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value += key.second;
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}
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}
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auto mouseButtonIt = m_CommandMouseButtonValues.find(command);
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if (mouseButtonIt != m_CommandMouseButtonValues.end())
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{
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for (auto &button : mouseButtonIt->second)
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{
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value += button.second;
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}
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}
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auto gamepadAxisIt = m_CommandGamepadAxisValues.find(command);
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if (gamepadAxisIt != m_CommandGamepadAxisValues.end())
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{
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for (auto &axis : gamepadAxisIt->second)
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{
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value += axis.second;
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}
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}
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auto gamepadButtonIt = m_CommandGamepadButtonValues.find(command);
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if (gamepadButtonIt != m_CommandGamepadButtonValues.end())
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{
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for (auto &button : gamepadButtonIt->second)
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{
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value += button.second;
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}
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}
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return std::max(-1.f, std::min(value, 1.f));
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}
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void Systems::InputSystem::PublishCommand(int playerID, std::string command, float value)
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{
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Events::InputCommand e;
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@@ -211,5 +263,3 @@ void Systems::InputSystem::PublishCommand(int playerID, std::string command, flo
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LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, playerID);
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}
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