Fixed a createWall function.
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@@ -75,6 +75,7 @@ private:
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EntityID CreateTank(int playerID);
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void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
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EntityID CreateJeep(int playerID);
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EntityID CreateWall(glm::vec3 pos, glm::quat orientation);
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std::vector<EntityID> m_WallDebrisTemplates;
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};
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