Indentation style changed to Horstmann
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@@ -3,8 +3,7 @@
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uniform vec4 Color;
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in VertexData
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{
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vec3 Position;
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{ vec3 Position;
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vec3 Normal;
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vec2 TextureCoord;
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vec3 ShadowCoord;
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@@ -13,7 +12,6 @@ in VertexData
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out vec4 FragmentColor;
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void main()
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{
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//FragmentColor = vec4(1.0 - gl_Color.r, 1.0 - gl_Color.g, 1.0 - gl_Color.b, 0.0);
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{ //FragmentColor = vec4(1.0 - gl_Color.r, 1.0 - gl_Color.g, 1.0 - gl_Color.b, 0.0);
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FragmentColor = Color;
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}
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