Indentation style changed to Horstmann
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@@ -3,14 +3,12 @@
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uniform samplerCube CubemapTexture;
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in VertexData
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{
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vec3 TextureCoord;
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{ vec3 TextureCoord;
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} Input;
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out vec4 FragColor;
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void main()
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{
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FragColor = texture(CubemapTexture, Input.TextureCoord);
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{ FragColor = texture(CubemapTexture, Input.TextureCoord);
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//FragColor = vec4(1.0, 1.0, 1.0, 0.0);
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}
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