Indentation style changed to Horstmann

This commit is contained in:
2014-04-11 21:53:05 +02:00
parent e70e18a27b
commit f2259f712d
61 changed files with 353 additions and 697 deletions
+3 -6
View File
@@ -3,23 +3,20 @@
layout(binding = 0) uniform sampler2D DepthTexture;
in VertexData
{
vec3 Position;
{ vec3 Position;
vec2 TextureCoord;
} Input;
out vec4 FragmentColor;
float LinearizeDepth(float z)
{
float n = 0.1; // camera z near
{ float n = 0.1; // camera z near
float f = 800.0; // camera z far
return (2.0 * n) / (f + n - z * (f - n));
}
void main()
{
float z = texture(DepthTexture, Input.TextureCoord).x;
{ float z = texture(DepthTexture, Input.TextureCoord).x;
vec4 color = vec4(z, z, z, 0);
FragmentColor = color;