Indentation style changed to Horstmann

This commit is contained in:
2014-04-11 21:53:05 +02:00
parent e70e18a27b
commit f2259f712d
61 changed files with 353 additions and 697 deletions
+33 -66
View File
@@ -5,8 +5,7 @@
Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
{
m_Broadphase = new btDbvtBroadphase();
{ m_Broadphase = new btDbvtBroadphase();
m_CollisionConfiguration = new btDefaultCollisionConfiguration();
m_Dispatcher = new btCollisionDispatcher(m_CollisionConfiguration);
m_Solver = new btSequentialImpulseConstraintSolver();
@@ -18,19 +17,16 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
}
void Systems::PhysicsSystem::Update(double dt)
{
// Update entity transform in physics world
{ // Update entity transform in physics world
for (auto pair : *m_World->GetEntities())
{
EntityID entity = pair.first;
{ EntityID entity = pair.first;
EntityID parent = pair.second;
if (parent != 0)
continue;
if (m_PhysicsData.find(entity) != m_PhysicsData.end())
{
PhysicsData* physicsData = &m_PhysicsData[entity];
{ PhysicsData* physicsData = &m_PhysicsData[entity];
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
btTransform transform;
@@ -52,8 +48,7 @@ void Systems::PhysicsSystem::Update(double dt)
}
void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
{ auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (!transformComponent)
return;
@@ -64,10 +59,8 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
auto staticMeshShapeComponent = m_World->GetComponent<Components::StaticMeshShape>(entity, "StaticMeshShape");
if (physicsComponent || sphereShapeComponent || boxShapeComponent || meshShapeComponent || staticMeshShapeComponent)
{
if (m_PhysicsData.find(entity) == m_PhysicsData.end())
{
SetUpPhysicsState(entity, parent);
{ if (m_PhysicsData.find(entity) == m_PhysicsData.end())
{ SetUpPhysicsState(entity, parent);
}
if (parent != 0)
@@ -86,10 +79,8 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
transformComponent->Orientation.w = transform.getRotation().w();
}
else
{
if (m_PhysicsData.find(entity) != m_PhysicsData.end())
{
TearDownPhysicsState(entity, parent);
{ if (m_PhysicsData.find(entity) != m_PhysicsData.end())
{ TearDownPhysicsState(entity, parent);
}
}
@@ -98,15 +89,12 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
auto hingeComponent = m_World->GetComponent<Components::HingeConstraint>(entity, "HingeConstraint");
if (ballSocketComponent)
{
EntityID entityA = ballSocketComponent->EntityA;
{ EntityID entityA = ballSocketComponent->EntityA;
EntityID entityB = ballSocketComponent->EntityB;
if (m_Constraints.find(std::make_pair(entityA, entityB)) == m_Constraints.end())
{
if (m_PhysicsData.find(entityA) != m_PhysicsData.end() && m_PhysicsData.find(entityB) != m_PhysicsData.end())
{
btVector3 pivotA = btVector3(ballSocketComponent->PivotA.x, ballSocketComponent->PivotA.y, ballSocketComponent->PivotA.z);
{ if (m_PhysicsData.find(entityA) != m_PhysicsData.end() && m_PhysicsData.find(entityB) != m_PhysicsData.end())
{ btVector3 pivotA = btVector3(ballSocketComponent->PivotA.x, ballSocketComponent->PivotA.y, ballSocketComponent->PivotA.z);
btVector3 pivotB = btVector3(ballSocketComponent->PivotB.x, ballSocketComponent->PivotB.y, ballSocketComponent->PivotB.z);
m_Constraints[std::make_pair(entityA, entityB)] = new btPoint2PointConstraint(*m_PhysicsData[entityA].RigidBody, *m_PhysicsData[entityB].RigidBody, pivotA, pivotB);
@@ -115,15 +103,12 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
}
}
else if (sliderComponent)
{
EntityID entityA = sliderComponent->EntityA;
{ EntityID entityA = sliderComponent->EntityA;
EntityID entityB = sliderComponent->EntityB;
if (m_Constraints.find(std::make_pair(entityA, entityB)) == m_Constraints.end())
{
if (m_PhysicsData.find(entityA) != m_PhysicsData.end() && m_PhysicsData.find(entityB) != m_PhysicsData.end())
{
btTransform transformA;
{ if (m_PhysicsData.find(entityA) != m_PhysicsData.end() && m_PhysicsData.find(entityB) != m_PhysicsData.end())
{ btTransform transformA;
m_PhysicsData[entityA].MotionState->getWorldTransform(transformA);
btTransform transformB;
m_PhysicsData[entityB].MotionState->getWorldTransform(transformB);
@@ -134,15 +119,12 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
}
}
else if (hingeComponent)
{
EntityID entityA = hingeComponent->EntityA;
{ EntityID entityA = hingeComponent->EntityA;
EntityID entityB = hingeComponent->EntityB;
if (m_Constraints.find(std::make_pair(entityA, entityB)) == m_Constraints.end())
{
if (m_PhysicsData.find(entityA) != m_PhysicsData.end() && m_PhysicsData.find(entityB) != m_PhysicsData.end())
{
btVector3 PivotA = btVector3(hingeComponent->PivotA.x, hingeComponent->PivotA.y, hingeComponent->PivotA.z);
{ if (m_PhysicsData.find(entityA) != m_PhysicsData.end() && m_PhysicsData.find(entityB) != m_PhysicsData.end())
{ btVector3 PivotA = btVector3(hingeComponent->PivotA.x, hingeComponent->PivotA.y, hingeComponent->PivotA.z);
btVector3 PivotB = btVector3(hingeComponent->PivotB.x, hingeComponent->PivotB.y, hingeComponent->PivotB.z);
btVector3 AxisA = btVector3(hingeComponent->AxisA.x, hingeComponent->AxisA.y, hingeComponent->AxisA.z);
@@ -172,11 +154,9 @@ void Systems::PhysicsSystem::OnComponentRemoved(std::string type, Component* com
}
void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
{ auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (!transformComponent)
{
LOG_WARNING("Physics component missing transform component on entity %i", entity);
{ LOG_WARNING("Physics component missing transform component on entity %i", entity);
return;
}
@@ -188,8 +168,7 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
auto staticMeshShapeComponent = m_World->GetComponent<Components::StaticMeshShape>(entity, "StaticMeshShape");
if (compoundShapeComponent && (sphereShapeComponent || boxShapeComponent || meshShapeComponent || staticMeshShapeComponent))
{
LOG_WARNING("Entity %i has both compound shape and normal shape! Normal shapes must be children to entity with compound shape.", entity);
{ LOG_WARNING("Entity %i has both compound shape and normal shape! Normal shapes must be children to entity with compound shape.", entity);
}
PhysicsData* physicsData = &m_PhysicsData[entity];
@@ -199,8 +178,7 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
// Set-up compound shape
if (compoundShapeComponent)
{
btCompoundShape* compoundShape = new btCompoundShape();
{ btCompoundShape* compoundShape = new btCompoundShape();
physicsData->CollisionShape = compoundShape;
btTransform transform;
@@ -209,8 +187,7 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
btVector3 inertia;
if (physicsComponent->Mass != 0)
{
physicsData->CollisionShape->calculateLocalInertia(physicsComponent->Mass, inertia);
{ physicsData->CollisionShape->calculateLocalInertia(physicsComponent->Mass, inertia);
}
btRigidBody::btRigidBodyConstructionInfo rigidBodyCI(physicsComponent->Mass, physicsData->MotionState, physicsData->CollisionShape, inertia);
@@ -221,32 +198,26 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
// Set-up normal shapes
else if (boxShapeComponent)
{
physicsData->CollisionShape = new btBoxShape(btVector3(boxShapeComponent->Width, boxShapeComponent->Height, boxShapeComponent->Depth));
{ physicsData->CollisionShape = new btBoxShape(btVector3(boxShapeComponent->Width, boxShapeComponent->Height, boxShapeComponent->Depth));
}
else if (sphereShapeComponent)
{
physicsData->CollisionShape = new btSphereShape(sphereShapeComponent->Radius);
{ physicsData->CollisionShape = new btSphereShape(sphereShapeComponent->Radius);
}
else if (meshShapeComponent)
{
// TODO: Collision mesh things go here
{ // TODO: Collision mesh things go here
//new btConvexTriangleMeshShape()
}
if (boxShapeComponent || sphereShapeComponent || meshShapeComponent || staticMeshShapeComponent)
{
btTransform transform;
{ btTransform transform;
transform.setFromOpenGLMatrix(glm::value_ptr(glm::translate(glm::mat4(), transformComponent->Position) * glm::toMat4(transformComponent->Orientation)));
// If there's a local physics component
if (physicsComponent)
{
physicsData->MotionState = new btDefaultMotionState(transform);
{ physicsData->MotionState = new btDefaultMotionState(transform);
btVector3 inertia;
if (physicsComponent->Mass != 0)
{
physicsData->CollisionShape->calculateLocalInertia(physicsComponent->Mass, inertia);
{ physicsData->CollisionShape->calculateLocalInertia(physicsComponent->Mass, inertia);
}
btRigidBody::btRigidBodyConstructionInfo rigidBodyCI(physicsComponent->Mass, physicsData->MotionState, physicsData->CollisionShape, inertia);
@@ -255,19 +226,16 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
m_DynamicsWorld->addRigidBody(physicsData->RigidBody);
}
else
{
// Otherwise, find our base parent and attach to compound shape
{ // Otherwise, find our base parent and attach to compound shape
EntityID baseParent = m_World->GetEntityBaseParent(entity);
auto basePhysicsComponent = m_World->GetComponent<Components::Physics>(baseParent, "Physics");
if (!basePhysicsComponent)
{
LOG_WARNING("Failed to attach orphan collision shape on entity %i: missing physics component on base parent entity %i", entity, baseParent);
{ LOG_WARNING("Failed to attach orphan collision shape on entity %i: missing physics component on base parent entity %i", entity, baseParent);
return;
}
auto baseCompoundShapeComponent = m_World->GetComponent<Components::CompoundShape>(baseParent, "CompoundShape");
if (!baseCompoundShapeComponent)
{
LOG_WARNING("Failed to attach orphan collision shape on entity %i: missing compound shape on base parent entity %i", entity, baseParent);
{ LOG_WARNING("Failed to attach orphan collision shape on entity %i: missing compound shape on base parent entity %i", entity, baseParent);
return;
}
PhysicsData* basePhysicsData = &m_PhysicsData.at(baseParent);
@@ -285,8 +253,7 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
}
void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
{
PhysicsData* physicsData = &m_PhysicsData[entity];
{ PhysicsData* physicsData = &m_PhysicsData[entity];
delete physicsData->RigidBody;
delete physicsData->MotionState;