Merge branch 'render_queue'
Conflicts: src/GameWorld.cpp src/Renderer.cpp src/Shaders/Fragment.glsl src/Systems/PhysicsSystem.h vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
@@ -16,9 +16,11 @@ struct PointLight : Component
|
||||
, ConstantAttenuation(1.0f)
|
||||
, LinearAttenuation(0.f)
|
||||
, QuadraticAttenuation(3.f)
|
||||
, Radius(5.f)
|
||||
{ }
|
||||
|
||||
float ConstantAttenuation, LinearAttenuation, QuadraticAttenuation;
|
||||
float Radius;
|
||||
Color color;
|
||||
|
||||
glm::vec3 Specular;
|
||||
|
||||
Reference in New Issue
Block a user