Merge branch 'render_queue'
Conflicts: src/GameWorld.cpp src/Renderer.cpp src/Shaders/Fragment.glsl src/Systems/PhysicsSystem.h vs11/Returngeance/Returngeance.vcxproj.filters
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-4
@@ -51,8 +51,9 @@
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class GameWorld : public World
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{
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public:
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GameWorld(std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<Renderer> renderer)
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: World(eventBroker), m_Renderer(renderer) { }
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GameWorld(std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
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: World(eventBroker, resourceManager)
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{ }
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void Initialize();
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@@ -63,8 +64,6 @@ public:
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void Update(double dt);
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private:
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std::shared_ptr<Renderer> m_Renderer;
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void BindKey(int keyCode, std::string command, float value);
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void BindMouseButton(int button, std::string command, float value);
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void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value);
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