Merge branch 'render_queue'
Conflicts: src/GameWorld.cpp src/Renderer.cpp src/Shaders/Fragment.glsl src/Systems/PhysicsSystem.h vs11/Returngeance/Returngeance.vcxproj.filters
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+6
-3
@@ -12,13 +12,15 @@ class World;
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class System
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{
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public:
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System(World* world, std::shared_ptr<EventBroker> eventBroker)
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System(World* world, std::shared_ptr<EventBroker> eventBroker, std::shared_ptr<ResourceManager> resourceManager)
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: m_World(world)
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, EventBroker(eventBroker) { }
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, EventBroker(eventBroker)
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, ResourceManager(resourceManager)
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{ }
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virtual ~System() { }
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virtual void RegisterComponents(ComponentFactory* cf) { }
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virtual void RegisterResourceTypes(ResourceManager* rm) { }
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virtual void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) { }
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virtual void Initialize() { }
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@@ -38,6 +40,7 @@ public:
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protected:
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World* m_World;
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std::shared_ptr<EventBroker> EventBroker;
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std::shared_ptr<ResourceManager> ResourceManager;
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};
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class SystemFactory : public Factory<System*> { };
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