Merge branch 'render_queue'

Conflicts:
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Shaders/Fragment.glsl
	src/Systems/PhysicsSystem.h
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
2014-05-27 09:35:52 +02:00
51 changed files with 1821 additions and 658 deletions
+6 -3
View File
@@ -12,13 +12,15 @@ class World;
class System
{
public:
System(World* world, std::shared_ptr<EventBroker> eventBroker)
System(World* world, std::shared_ptr<EventBroker> eventBroker, std::shared_ptr<ResourceManager> resourceManager)
: m_World(world)
, EventBroker(eventBroker) { }
, EventBroker(eventBroker)
, ResourceManager(resourceManager)
{ }
virtual ~System() { }
virtual void RegisterComponents(ComponentFactory* cf) { }
virtual void RegisterResourceTypes(ResourceManager* rm) { }
virtual void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) { }
virtual void Initialize() { }
@@ -38,6 +40,7 @@ public:
protected:
World* m_World;
std::shared_ptr<EventBroker> EventBroker;
std::shared_ptr<ResourceManager> ResourceManager;
};
class SystemFactory : public Factory<System*> { };