Merge branch 'render_queue'

Conflicts:
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Shaders/Fragment.glsl
	src/Systems/PhysicsSystem.h
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
2014-05-27 09:35:52 +02:00
51 changed files with 1821 additions and 658 deletions
+3 -2
View File
@@ -27,8 +27,9 @@ namespace Systems
class ParticleSystem : public System
{
public:
ParticleSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
ParticleSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
{ }
void RegisterComponents(ComponentFactory* cf) override;
void Update(double dt) override;