Merge branch 'render_queue'
Conflicts: src/GameWorld.cpp src/Renderer.cpp src/Shaders/Fragment.glsl src/Systems/PhysicsSystem.h vs11/Returngeance/Returngeance.vcxproj.filters
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@@ -614,7 +614,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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{
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std::vector<hkReal>* vertices = new std::vector<hkReal>;
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std::vector<hkUint16>* vertexIndices = new std::vector<hkUint16>;
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auto meshShape = m_World->GetResourceManager()->Load<OBJ>("OBJ", meshShapeComponent->ResourceName);
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auto meshShape = ResourceManager->Load<OBJ>("OBJ", meshShapeComponent->ResourceName);
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for (auto &vertex : meshShape->Vertices)
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{
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