Merge branch 'render_queue'

Conflicts:
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Shaders/Fragment.glsl
	src/Systems/PhysicsSystem.h
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
2014-05-27 09:35:52 +02:00
51 changed files with 1821 additions and 658 deletions
+1 -1
View File
@@ -614,7 +614,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
{
std::vector<hkReal>* vertices = new std::vector<hkReal>;
std::vector<hkUint16>* vertexIndices = new std::vector<hkUint16>;
auto meshShape = m_World->GetResourceManager()->Load<OBJ>("OBJ", meshShapeComponent->ResourceName);
auto meshShape = ResourceManager->Load<OBJ>("OBJ", meshShapeComponent->ResourceName);
for (auto &vertex : meshShape->Vertices)
{