Merge branch 'render_queue'

Conflicts:
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Shaders/Fragment.glsl
	src/Systems/PhysicsSystem.h
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
2014-05-27 09:35:52 +02:00
51 changed files with 1821 additions and 658 deletions
+2 -2
View File
@@ -38,7 +38,7 @@ void World::Update(double dt)
{
const std::string &type = pair.first;
auto system = pair.second;
m_EventBroker->Process(type);
EventBroker->Process(type);
system->Update(dt);
RecursiveUpdate(system, dt, 0);
}
@@ -136,7 +136,7 @@ void World::Initialize()
{
auto system = pair.second;
system->RegisterComponents(&m_ComponentFactory);
system->RegisterResourceTypes(&m_ResourceManager);
system->RegisterResourceTypes(ResourceManager);
system->Initialize();
}
}