Merge branch 'render_queue'
Conflicts: src/GameWorld.cpp src/Renderer.cpp src/Shaders/Fragment.glsl src/Systems/PhysicsSystem.h vs11/Returngeance/Returngeance.vcxproj.filters
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@@ -38,7 +38,7 @@ void World::Update(double dt)
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{
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const std::string &type = pair.first;
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auto system = pair.second;
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m_EventBroker->Process(type);
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EventBroker->Process(type);
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system->Update(dt);
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RecursiveUpdate(system, dt, 0);
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}
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@@ -136,7 +136,7 @@ void World::Initialize()
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{
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auto system = pair.second;
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system->RegisterComponents(&m_ComponentFactory);
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system->RegisterResourceTypes(&m_ResourceManager);
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system->RegisterResourceTypes(ResourceManager);
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system->Initialize();
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}
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}
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