Fixed a Playsound event logic. Temporarily

This commit is contained in:
Stiffly
2014-05-26 21:43:08 +02:00
parent e3e0d549f5
commit f4cd50b741
3 changed files with 10 additions and 0 deletions
+1
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@@ -2,6 +2,7 @@
#define Event_PlaySound_h__
#include "EventBroker.h"
#include "Entity.h"
namespace Events
{
+8
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@@ -42,6 +42,14 @@ void InputManager::Update(double dt)
}
}
if(m_CurrentKeyState[GLFW_KEY_BACKSPACE])
{
Events::PlaySound e;
e.Resource = "Sounds/WUB.mp3";
e.Emitter = 2;
EventBroker->Publish(e);
}
// Mouse buttons
for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i)
{
+1
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@@ -12,6 +12,7 @@
#include "Events/LockMouse.h"
#include "Events/GamepadAxis.h"
#include "Events/GamepadButton.h"
#include "Events/PlaySound.h" //Temp
class InputManager
{