Fixed transparency

This commit is contained in:
Tleety
2014-06-02 22:15:52 +02:00
parent 179c5c1feb
commit f5f6a5cf3a
3 changed files with 19 additions and 21 deletions
+3 -3
View File
@@ -324,11 +324,11 @@ void GameWorld::Initialize()
{
auto tree = CreateEntity();
auto transform = AddComponent<Components::Transform>(tree);
transform->Position = glm::vec3(0, 10, 0);
transform->Position = glm::vec3(0, -10, 0);
auto physics = AddComponent<Components::Physics>(tree);
physics->Mass = 100.f;
physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
physics->CollisionEvent = false;
//physics->LinearDamping = 3.f;
physics->CalculateCenterOfMass = true;
@@ -565,7 +565,7 @@ void GameWorld::Initialize()
#pragma region Wall_Regin
for(int i = 0; i < 5; i++)
for(int i = 10; i < 0; i++)
{
EntityID Wall = CreateWall(glm::vec3(i*10.f, -15.f, 0.f), glm::quat());
}