What is this I don't even *falls asleep*

This commit is contained in:
2014-05-27 10:25:52 +02:00
parent f31b2b7ddb
commit f813f8d2ca
7 changed files with 106 additions and 39 deletions
+67 -18
View File
@@ -55,12 +55,6 @@ void GameWorld::Initialize()
cameraComp->FarClip = 2000.f;
auto freeSteering = AddComponent<Components::FreeSteering>(camera);
}
{
Events::SetViewportCamera e;
e.CameraEntity = camera;
e.ViewportFrame = "Viewport2";
EventBroker->Publish(e);
}
auto player1 = CreateEntity();
@@ -106,27 +100,61 @@ void GameWorld::Initialize()
{
auto ground = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground);
transform->Position = glm::vec3(0, -5, 0);
transform->Scale = glm::vec3(1600.0f, 10.0f, 1600.0f);
transform->Position = glm::vec3(0, -50, 0);
//transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(ground);
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
model->ModelFile = "Models/TestScene3/testScene.obj";
//model->ModelFile = "Models/Placeholders/Terrain/Terrain2.obj";
auto physics = AddComponent<Components::Physics>(ground);
physics->Mass = 10;
physics->Static = true;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto box = AddComponent<Components::BoxShape>(groundshape);
box->Width = 800;
box->Height = 5;
box->Depth = 800;
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
//meshShape->ResourceName = "Models/Placeholders/Terrain/Terrain2.obj";
meshShape->ResourceName = "Models/TestScene3/testScene.obj";
CommitEntity(groundshape);
CommitEntity(ground);
}
{
auto flag = CreateEntity();
auto transform = AddComponent<Components::Transform>(flag);
transform->Position = glm::vec3(0, -50, 100);
auto model = AddComponent<Components::Model>(flag);
model->ModelFile = "Models/Flag/FishingRod/FishingRod.obj";
{
auto fish = CreateEntity(flag);
auto transform = AddComponent<Components::Transform>(fish);
transform->Position = glm::vec3(-1.3f, 1.0, 0);
auto model = AddComponent<Components::Model>(fish);
model->ModelFile = "Models/Flag/LeFish/Salmon.obj";
CommitEntity(fish);
}
auto trigger = AddComponent<Components::Trigger>(flag);
{
auto shape = CreateEntity(flag);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(-0.9f, 0.9f, 0);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 1.1f;
box->Depth = 0.7f;
box->Height = 3.9f;
CommitEntity(shape);
}
auto flagComponent = AddComponent<Components::Flag>(flag);
CommitEntity(flag);
}
//for (int i = 0; i < 500; i++)
//{
// auto Light = CreateEntity();
@@ -334,15 +362,19 @@ void GameWorld::Initialize()
auto shot = CreateEntity(barrel);
auto transform = AddComponent<Components::Transform>(shot);
transform->Position = glm::vec3(0.35f, 0.f, -2.f);
transform->Orientation = glm::angleAxis(-glm::pi<float>()/2.f, glm::vec3(1, 0, 0));
transform->Orientation = glm::angleAxis(-glm::pi<float>() / 2.f, glm::vec3(1, 0, 0));
transform->Scale = glm::vec3(3.f);
AddComponent<Components::Template>(shot);
auto physics = AddComponent<Components::Physics>(shot);
physics->Mass = 25.f;
physics->Static = false;
physics->CollisionEvent = true;
auto modelComponent = AddComponent<Components::Model>(shot);
modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
auto tankShellComponent = AddComponent<Components::TankShell>(shot);
tankShellComponent->Damage = 20.f;
tankShellComponent->ExplosionRadius = 30.f;
tankShellComponent->ExplosionStrength = 300000.f;
{
auto shape = CreateEntity(shot);
auto transform = AddComponent<Components::Transform>(shape);
@@ -365,7 +397,7 @@ void GameWorld::Initialize()
auto cameraTower = CreateEntity(tower);
{
auto transform = AddComponent<Components::Transform>(cameraTower);
transform->Position.z = 11.f;
transform->Position.z = 16.f;
transform->Position.y = 4.f;
//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
auto cameraComp = AddComponent<Components::Camera>(cameraTower);
@@ -757,15 +789,19 @@ void GameWorld::Initialize()
auto shot = CreateEntity(barrel);
auto transform = AddComponent<Components::Transform>(shot);
transform->Position = glm::vec3(0.35f, 0.f, -2.f);
transform->Orientation = glm::angleAxis(-glm::pi<float>()/2.f, glm::vec3(1, 0, 0));
transform->Orientation = glm::angleAxis(-glm::pi<float>() / 2.f, glm::vec3(1, 0, 0));
transform->Scale = glm::vec3(3.f);
AddComponent<Components::Template>(shot);
auto physics = AddComponent<Components::Physics>(shot);
physics->Mass = 25.f;
physics->Static = false;
physics->CollisionEvent = true;
auto modelComponent = AddComponent<Components::Model>(shot);
modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
auto tankShellComponent = AddComponent<Components::TankShell>(shot);
tankShellComponent->Damage = 20.f;
tankShellComponent->ExplosionRadius = 30.f;
tankShellComponent->ExplosionStrength = 300000.f;
{
auto shape = CreateEntity(shot);
auto transform = AddComponent<Components::Transform>(shape);
@@ -796,6 +832,12 @@ void GameWorld::Initialize()
//auto freeSteering = AddComponent<Components::FreeSteering>(cameraTower);
}
CommitEntity(cameraTower);
{
Events::SetViewportCamera e;
e.CameraEntity = cameraTower;
e.ViewportFrame = "Viewport2";
EventBroker->Publish(e);
}
}
//{
@@ -1213,10 +1255,13 @@ void GameWorld::RegisterComponents()
m_ComponentFactory.Register<Components::Transform>([]() { return new Components::Transform(); });
m_ComponentFactory.Register<Components::Template>([]() { return new Components::Template(); });
m_ComponentFactory.Register<Components::Player>([]() { return new Components::Player(); });
m_ComponentFactory.Register<Components::Flag>([]() { return new Components::Flag(); });
}
void GameWorld::RegisterSystems()
{
m_SystemFactory.Register<Systems::TimerSystem>([this]() { return new Systems::TimerSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::DamageSystem>([this]() { return new Systems::DamageSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::TransformSystem>([this]() { return new Systems::TransformSystem(this, EventBroker, ResourceManager); });
//m_SystemFactory.Register<Systems::LevelGenerationSystem>([this]() { return new Systems::LevelGenerationSystem(this); });
m_SystemFactory.Register<Systems::InputSystem>([this]() { return new Systems::InputSystem(this, EventBroker, ResourceManager); });
@@ -1228,11 +1273,14 @@ void GameWorld::RegisterSystems()
m_SystemFactory.Register<Systems::TankSteeringSystem>([this]() { return new Systems::TankSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::PhysicsSystem>([this]() { return new Systems::PhysicsSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::TriggerSystem>([this]() { return new Systems::TriggerSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::RenderSystem>([this]() { return new Systems::RenderSystem(this, EventBroker, ResourceManager); });
}
void GameWorld::AddSystems()
{
AddSystem<Systems::TimerSystem>();
AddSystem<Systems::DamageSystem>();
AddSystem<Systems::TransformSystem>();
//AddSystem<Systems::LevelGenerationSystem>();
AddSystem<Systems::InputSystem>();
@@ -1244,6 +1292,7 @@ void GameWorld::AddSystems()
AddSystem<Systems::TankSteeringSystem>();
AddSystem<Systems::SoundSystem>();
AddSystem<Systems::PhysicsSystem>();
AddSystem<Systems::TriggerSystem>();
AddSystem<Systems::RenderSystem>();
}