#ifndef Components_HingeConstraint_h__ #define Components_HingeConstraint_h__ #include "Component.h" namespace Components { struct HingeConstraint : Component { EntityID LinkedEntity; glm::vec3 Pivot; glm::vec3 Axis; virtual HingeConstraint* Clone() const override { return new HingeConstraint(*this); } }; } #endif // Components_HingeConstraint_h__