#include #include "System.h" #include "Components/Transform.h" #include "Components/Input.h" #include "Components/FreeSteering.h" namespace Systems { class FreeSteeringSystem : public System { public: FreeSteeringSystem(World* world) : System(world) { } void RegisterComponents(ComponentFactory* cf) override; void Update(double dt) override; void UpdateEntity(double dt, EntityID entity, EntityID parent) override; }; }