#ifndef DebugSystem_h__ #define DebugSystem_h__ #include "System.h" #include "Components/Transform.h" namespace Systems { class DebugSystem : public System { public: DebugSystem(World* world) : System(world) { } void Update(double dt) override; //void UpdateEntity(double dt, EntityID entity, EntityID parent) override; }; } #endif // DebugSystem_h__