#ifndef GameWorld_h__ #define GameWorld_h__ #include "World.h" #include "Renderer.h" #include "Systems/TransformSystem.h" //#include "Systems/CollisionSystem.h" #include "Systems/InputSystem.h" //#include "Systems/LevelGenerationSystem.h" //#include "Systems/ParticleSystem.h" //#include "Systems/PlayerSystem.h" #include "Systems/FreeSteeringSystem.h" #include "Systems/RenderSystem.h" #include "Systems/SoundSystem.h" #include "Systems/PhysicsSystem.h" #include "Components/Camera.h" #include "Components/DirectionalLight.h" #include "Components/Input.h" #include "Components/Model.h" #include "Components/ParticleEmitter.h" #include "Components/PointLight.h" #include "Components/SoundEmitter.h" #include "Components/Sprite.h" #include "Components/Template.h" #include "Components/Transform.h" #include "Components/Physics.h" #include "Components/Sphere.h" #include "Components/Box.h" class GameWorld : public World { public: GameWorld(std::shared_ptr renderer) : m_Renderer(renderer), World() { } void Initialize(); void RegisterSystems() override; void AddSystems() override; void RegisterComponents() override; void Update(double dt); private: std::shared_ptr m_Renderer; }; #endif // GameWorld_h__