#ifndef Event_CreateExplosion_h__ #define Event_CreateExplosion_h__ #include "EventBroker.h" #include #include namespace Events { struct CreateExplosion : Event { glm::vec3 Position; double LifeTime; int ParticlesToSpawn; std::string spritePath; glm::quat RelativeUpOrientation; float Speed; float SpreadAngle; float ParticleScale; }; } #endif // Event_CreateExplosion_h__