#include "PrecompiledHeader.h" #include "GameWorld.h" void GameWorld::Initialize() { World::Initialize(); m_ResourceManager.Preload("Model", "Models/Placeholders/PhysicsTest/Plane.obj"); m_ResourceManager.Preload("Model", "Models/Placeholders/PhysicsTest/ArrowCube.obj"); BindKey(GLFW_KEY_W, "vertical", -1.f); BindKey(GLFW_KEY_S, "vertical", 1.f); BindKey(GLFW_KEY_A, "horizontal", -1.f); BindKey(GLFW_KEY_D, "horizontal", 1.f); BindKey(GLFW_KEY_UP, "barrel_rotation", 1.f); BindKey(GLFW_KEY_DOWN, "barrel_rotation", -1.f); BindKey(GLFW_KEY_LEFT, "tower_rotation", 1.f); BindKey(GLFW_KEY_RIGHT, "tower_rotation", -1.f); BindKey(GLFW_KEY_SPACE, "handbrake", 1.f); BindKey(GLFW_KEY_Z, "shoot", 1.f); // // BindKey(GLFW_KEY_UP, "vertical", -1.f); // BindKey(GLFW_KEY_DOWN, "vertical", 1.f); // BindKey(GLFW_KEY_LEFT, "horizontal", -1.f); // BindKey(GLFW_KEY_RIGHT, "horizontal", 1.f); /* BindKey(GLFW_KEY_Q, "+tower_right"); BindKey(GLFW_KEY_E, "+tower_left"); BindKey(GLFW_KEY_Q, "+up"); BindKey(GLFW_KEY_LEFT_CONTROL, "+down"); BindKey(GLFW_KEY_LEFT_ALT, "+slow"); BindKey(GLFW_KEY_LEFT_SHIFT, "+fast"); BindMouseButton(GLFW_MOUSE_BUTTON_1, "+attack"); BindMouseButton(GLFW_MOUSE_BUTTON_2, "+attack2"); BindMouseButton(GLFW_MOUSE_BUTTON_3, "+attack3"); BindKey(GLFW_KEY_UP, "+cam_forward"); BindKey(GLFW_KEY_DOWN, "+cam_backward"); BindKey(GLFW_KEY_LEFT, "+cam_left"); BindKey(GLFW_KEY_RIGHT, "+cam_right");*/ RegisterComponents(); { auto camera = CreateEntity(); auto transform = AddComponent(camera, "Transform"); transform->Position.z = 20.f; transform->Position.y = 20.f; //transform->Orientation = glm::quat(glm::vec3(glm::pi() / 8.f, 0.f, 0.f)); auto cameraComp = AddComponent(camera, "Camera"); cameraComp->FarClip = 2000.f; auto freeSteering = AddComponent(camera, "FreeSteering"); CommitEntity(camera); } { auto ground = CreateEntity(); auto transform = AddComponent(ground, "Transform"); transform->Position = glm::vec3(0, 0, 0); //transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f); transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f)); auto model = AddComponent(ground, "Model"); //model->ModelFile = "Models/TestScene/testScene.obj"; model->ModelFile = "Models/Placeholders/Terrain/Terrain2.obj"; auto physics = AddComponent(ground, "Physics"); physics->Mass = 10; physics->Static = true; auto groundshape = CreateEntity(ground); auto transformshape = AddComponent(groundshape, "Transform"); auto meshShape = AddComponent(groundshape, "MeshShape"); meshShape->ResourceName = "Models/Placeholders/Terrain/Terrain2.obj"; //meshShape->ResourceName = "Models/TestScene/testScene.obj"; CommitEntity(groundshape); CommitEntity(ground); } /*{ auto jeep = CreateEntity(); auto transform = AddComponent(jeep, "Transform"); transform->Position = glm::vec3(0, 5, 0); transform->Orientation = glm::angleAxis(glm::pi()/2, glm::vec3(0, 1, 0)); auto physics = AddComponent(jeep, "Physics"); physics->Mass = 1800; physics->Static = false; auto vehicle = AddComponent(jeep, "Vehicle"); AddComponent(jeep, "Input"); { auto shape = CreateEntity(jeep); auto transform = AddComponent(shape, "Transform"); auto meshShape = AddComponent(shape, "MeshShape"); meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj"; CommitEntity(shape); // auto box = AddComponent(jeep, "Box"); // box->Width = 1.487f; // box->Height = 0.727f; // box->Depth = 2.594f; } { auto chassis = CreateEntity(jeep); auto transform = AddComponent(chassis, "Transform"); transform->Position = glm::vec3(0, 0, 0); // 0.6577f auto model = AddComponent(chassis, "Model"); model->ModelFile = "Models/Jeep/Chassi/chassi.obj"; } { auto lightentity = CreateEntity(jeep); auto transform = AddComponent(lightentity, "Transform"); transform->Position = glm::vec3(0, 15, 0); auto light = AddComponent(lightentity, "PointLight"); light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f); light->Specular = glm::vec3(1.f); light->constantAttenuation = 0.3f; light->linearAttenuation = 0.003f; light->quadraticAttenuation = 0.002f; } //Create wheels float wheelOffset = 0.4f; float springLength = 0.3f; float suspensionStrength = 35.f; { auto wheel = CreateEntity(jeep); auto transform = AddComponent(wheel, "Transform"); transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f); transform->Scale = glm::vec3(1.0f); auto model = AddComponent(wheel, "Model"); model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 0; Wheel->Mass = 50; Wheel->Radius = 0.837f; Wheel->Steering = true; Wheel->SuspensionStrength = suspensionStrength; Wheel->Friction = 4.f; Wheel->ConnectedToHandbrake = true; CommitEntity(wheel); } { auto wheel = CreateEntity(jeep); auto transform = AddComponent(wheel, "Transform"); transform->Position = glm::vec3(-1.9f, 0.5546f - wheelOffset, -0.9242f); transform->Scale = glm::vec3(1.0f); transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 0, 1)); auto model = AddComponent(wheel, "Model"); model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 0; Wheel->Mass = 50; Wheel->Radius = 0.837f; Wheel->Steering = true; Wheel->SuspensionStrength = suspensionStrength; Wheel->Friction = 4.f; Wheel->ConnectedToHandbrake = true; CommitEntity(wheel); } { auto wheel = CreateEntity(jeep); auto transform = AddComponent(wheel, "Transform"); transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f); auto model = AddComponent(wheel, "Model"); model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 1; Wheel->Mass = 50; Wheel->Radius = 0.737f; Wheel->Steering = false; Wheel->SuspensionStrength = suspensionStrength; Wheel->Friction = 4.f; Wheel->ConnectedToHandbrake = true; CommitEntity(wheel); } { auto wheel = CreateEntity(jeep); auto transform = AddComponent(wheel, "Transform"); transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f); transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 0, 1)); auto model = AddComponent(wheel, "Model"); model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 1; Wheel->Mass = 50; Wheel->Radius = 0.737f; Wheel->Steering = false; Wheel->SuspensionStrength = suspensionStrength; Wheel->Friction = 4.f; Wheel->ConnectedToHandbrake = true; CommitEntity(wheel); } CommitEntity(jeep); }*/ { auto tank = CreateEntity(); auto transform = AddComponent(tank, "Transform"); transform->Position = glm::vec3(0, 5, 0); transform->Orientation = glm::angleAxis(glm::pi()/2, glm::vec3(0, 1, 0)); auto physics = AddComponent(tank, "Physics"); physics->Mass = 45000; physics->Static = false; auto vehicle = AddComponent(tank, "Vehicle"); vehicle->MaxTorque = 5200.f; AddComponent(tank, "TankSteering"); AddComponent(tank, "Input"); { auto shape = CreateEntity(tank); auto transform = AddComponent(shape, "Transform"); auto meshShape = AddComponent(shape, "MeshShape"); meshShape->ResourceName = "Models/Tank/Fix/ChassiCollision.obj"; CommitEntity(shape); // auto box = AddComponent(jeep, "Box"); // box->Width = 1.487f; // box->Height = 0.727f; // box->Depth = 2.594f; } { auto chassis = CreateEntity(tank); auto transform = AddComponent(chassis, "Transform"); transform->Position = glm::vec3(0, 0, 0); auto model = AddComponent(chassis, "Model"); model->ModelFile = "Models/Tank/Fix/Chassi.obj"; } { auto tower = CreateEntity(tank); SetProperty(tower, "Name", "tower"); auto transform = AddComponent(tower, "Transform"); transform->Position = glm::vec3(0.f, 1.2f, 1.8f); auto model = AddComponent(tower, "Model"); model->ModelFile = "Models/Tank/Fix/Top.obj"; auto towerSteering = AddComponent(tower, "TowerSteering"); towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f); towerSteering->Velocity = glm::pi()/4.f; { auto barrel = CreateEntity(tower); auto transform = AddComponent(barrel, "Transform"); transform->Position = glm::vec3(-0.018f, -0.2, -1.3f); auto model = AddComponent(barrel, "Model"); model->ModelFile = "Models/Tank/Fix/Barrel.obj"; auto barrelSteering = AddComponent(barrel, "BarrelSteering"); barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f); barrelSteering->Velocity = glm::pi()/4.f; { auto shot = CreateEntity(barrel); auto transform = AddComponent(shot, "Transform"); transform->Position = glm::vec3(0.35f, 1.f, -2.f); auto shotComponent = AddComponent(shot, "Shot"); shotComponent->Speed = 5; auto physics = AddComponent(shot, "Physics"); physics->Mass = 10.f; physics->Static = false; auto modelComponent = AddComponent(shot, "Model"); modelComponent->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj"; { auto shape = CreateEntity(tank); auto transform = AddComponent(shape, "Transform"); auto boxShape = AddComponent(shape, "BoxShape"); boxShape->Width = 0.5f; boxShape->Height = 0.5f; boxShape->Depth = 0.5f; CommitEntity(shape); } CommitEntity(shot); barrelSteering->ShotTemplate = shot; } CommitEntity(barrel); } } { auto lightentity = CreateEntity(tank); auto transform = AddComponent(lightentity, "Transform"); transform->Position = glm::vec3(0, 15, 0); auto light = AddComponent(lightentity, "PointLight"); light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f); light->Specular = glm::vec3(1.f); light->constantAttenuation = 0.3f; light->linearAttenuation = 0.003f; light->quadraticAttenuation = 0.002f; } // auto wheelpair = CreateEntity(tank); // SetProperty(wheelpair, "Name", "WheelPair"); // AddComponent(wheelpair, "WheelPairThingy"); //Create wheels float wheelOffset = 0.4f; float springLength = 0.3f; float suspensionStrength = 25.f; { auto wheel = CreateEntity(tank); auto transform = AddComponent(wheel, "Transform"); transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f); transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 1, 0)); auto model = AddComponent(wheel, "Model"); model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 0; Wheel->Mass = 2000; Wheel->Radius = 0.6f; Wheel->Steering = true; Wheel->SuspensionStrength = suspensionStrength; Wheel->Friction = 4.f; Wheel->ConnectedToHandbrake = true; Wheel->TorqueRatio = 0.125f; Wheel->Width = 0.6f; { auto shape = CreateEntity(wheel); auto shapetransform = AddComponent(shape, "Transform"); shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; auto boxShape = AddComponent(shape, "BoxShape"); boxShape->Width = 0.7f; boxShape->Height = 0.34f; boxShape->Depth = 0.7f; CommitEntity(shape); } CommitEntity(wheel); } { auto wheel = CreateEntity(tank); auto transform = AddComponent(wheel, "Transform"); transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f); transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 1, 0)); auto model = AddComponent(wheel, "Model"); model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 0; Wheel->Mass = 2000; Wheel->Radius = 0.6f; Wheel->Steering = false; Wheel->SuspensionStrength = suspensionStrength; Wheel->Friction = 4.f; Wheel->ConnectedToHandbrake = true; Wheel->TorqueRatio = 0.125f; Wheel->Width = 0.6f; { auto shape = CreateEntity(wheel); auto shapetransform = AddComponent(shape, "Transform"); shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; auto boxShape = AddComponent(shape, "BoxShape"); boxShape->Width = 0.7f; boxShape->Height = 0.34f; boxShape->Depth = 0.7f; CommitEntity(shape); } CommitEntity(wheel); } { auto wheel = CreateEntity(tank); auto transform = AddComponent(wheel, "Transform"); transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -2.6f); transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 1, 0)); auto model = AddComponent(wheel, "Model"); model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 0; Wheel->Mass = 2000; Wheel->Radius = 0.6f; Wheel->Steering = true; Wheel->SuspensionStrength = suspensionStrength; Wheel->Friction = 4.f; Wheel->ConnectedToHandbrake = true; Wheel->TorqueRatio = 0.125f; Wheel->Width = 0.6f; { auto shape = CreateEntity(wheel); auto shapetransform = AddComponent(shape, "Transform"); shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; auto boxShape = AddComponent(shape, "BoxShape"); boxShape->Width = 0.7f; boxShape->Height = 0.34f; boxShape->Depth = 0.7f; CommitEntity(shape); } CommitEntity(wheel); } { auto wheel = CreateEntity(tank); auto transform = AddComponent(wheel, "Transform"); transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -0.83f); transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 1, 0)); auto model = AddComponent(wheel, "Model"); model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 0; Wheel->Mass = 2000; Wheel->Radius = 0.6f; Wheel->Steering = false; Wheel->SuspensionStrength = suspensionStrength; Wheel->Friction = 4.f; Wheel->ConnectedToHandbrake = true; Wheel->TorqueRatio = 0.125f; Wheel->Width = 0.6f; { auto shape = CreateEntity(wheel); auto shapetransform = AddComponent(shape, "Transform"); shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; auto boxShape = AddComponent(shape, "BoxShape"); boxShape->Width = 0.7f; boxShape->Height = 0.34f; boxShape->Depth = 0.7f; CommitEntity(shape); } CommitEntity(wheel); } //Back { auto wheel = CreateEntity(tank); auto transform = AddComponent(wheel, "Transform"); transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 1.f); auto model = AddComponent(wheel, "Model"); model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 1; Wheel->Mass = 2000; Wheel->Radius = 0.6f; Wheel->Steering = false; Wheel->SuspensionStrength = suspensionStrength; Wheel->Friction = 4.f; Wheel->ConnectedToHandbrake = true; Wheel->TorqueRatio = 0.125f; Wheel->Width = 0.6f; { auto shape = CreateEntity(wheel); auto shapetransform = AddComponent(shape, "Transform"); shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; auto boxShape = AddComponent(shape, "BoxShape"); boxShape->Width = 0.7f; boxShape->Height = 0.34f; boxShape->Depth = 0.7f; CommitEntity(shape); } CommitEntity(wheel); } { auto wheel = CreateEntity(tank); auto transform = AddComponent(wheel, "Transform"); transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 2.95f); auto model = AddComponent(wheel, "Model"); model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 1; Wheel->Mass = 2000; Wheel->Radius = 0.6f; Wheel->Steering = false; Wheel->SuspensionStrength = suspensionStrength; Wheel->Friction = 4.f; Wheel->ConnectedToHandbrake = true; Wheel->TorqueRatio = 0.125f; Wheel->Width = 0.6f; { auto shape = CreateEntity(wheel); auto shapetransform = AddComponent(shape, "Transform"); shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; auto boxShape = AddComponent(shape, "BoxShape"); boxShape->Width = 0.7f; boxShape->Height = 0.34f; boxShape->Depth = 0.7f; CommitEntity(shape); } CommitEntity(wheel); auto entity = CreateEntity(tank); auto transformComponent = AddComponent(entity, "Transform"); transformComponent->Position = glm::vec3(2,-1.7,2.0); transformComponent->Scale = glm::vec3(3,3,3); transformComponent->Orientation = glm::angleAxis(glm::pi()/2, glm::vec3(1,0,0)); auto emitterComponent = AddComponent(entity, "ParticleEmitter"); emitterComponent->SpawnCount = 2; emitterComponent->SpawnFrequency = 0.005; emitterComponent->SpreadAngle = glm::pi(); emitterComponent->UseGoalVelocity = false; emitterComponent->LifeTime = 0.5; //emitterComponent->AngularVelocitySpectrum.push_back(glm::pi() / 100); emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05)); CommitEntity(entity); auto particleEntity = CreateEntity(entity); auto TEMP = AddComponent(particleEntity, "Transform"); TEMP->Scale = glm::vec3(0); auto spriteComponent = AddComponent(particleEntity, "Sprite"); spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png"; emitterComponent->ParticleTemplate = particleEntity; CommitEntity(particleEntity); } { auto wheel = CreateEntity(tank); auto transform = AddComponent(wheel, "Transform"); transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 1.f); transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 1, 0)); auto model = AddComponent(wheel, "Model"); model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 1; Wheel->Mass = 2000; Wheel->Radius = 0.6f; Wheel->Steering = false; Wheel->SuspensionStrength = suspensionStrength; Wheel->Friction = 4.f; Wheel->ConnectedToHandbrake = true; Wheel->TorqueRatio = 0.125f; Wheel->Width = 0.6f; { auto shape = CreateEntity(wheel); auto shapetransform = AddComponent(shape, "Transform"); shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; auto boxShape = AddComponent(shape, "BoxShape"); boxShape->Width = 0.7f; boxShape->Height = 0.34f; boxShape->Depth = 0.7f; CommitEntity(shape); } CommitEntity(wheel); } { auto wheel = CreateEntity(tank); auto transform = AddComponent(wheel, "Transform"); transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 2.95f); auto model = AddComponent(wheel, "Model"); model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 1; Wheel->Mass = 2000; Wheel->Radius = 0.6f; Wheel->Steering = false; Wheel->SuspensionStrength = suspensionStrength; Wheel->Friction = 4.f; Wheel->ConnectedToHandbrake = true; Wheel->TorqueRatio = 0.125f; Wheel->Width = 0.6f; { auto shape = CreateEntity(wheel); auto shapetransform = AddComponent(shape, "Transform"); shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; auto boxShape = AddComponent(shape, "BoxShape"); boxShape->Width = 0.7f; boxShape->Height = 0.34f; boxShape->Depth = 0.7f; CommitEntity(shape); } CommitEntity(wheel); auto entity = CreateEntity(tank); auto transformComponent = AddComponent(entity, "Transform"); transformComponent->Position = glm::vec3(-2,-1.7,2.0); transformComponent->Scale = glm::vec3(3,3,3); transformComponent->Orientation = glm::angleAxis(glm::pi()/2, glm::vec3(1,0,0)); auto emitterComponent = AddComponent(entity, "ParticleEmitter"); emitterComponent->SpawnCount = 2; emitterComponent->SpawnFrequency = 0.005; emitterComponent->SpreadAngle = glm::pi(); emitterComponent->UseGoalVelocity = false; emitterComponent->LifeTime = 0.5; //emitterComponent->AngularVelocitySpectrum.push_back(glm::pi() / 100); emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05)); CommitEntity(entity); auto particleEntity = CreateEntity(entity); auto TEMP = AddComponent(particleEntity, "Transform"); TEMP->Scale = glm::vec3(0); auto spriteComponent = AddComponent(particleEntity, "Sprite"); spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png"; emitterComponent->ParticleTemplate = particleEntity; CommitEntity(particleEntity); } CommitEntity(tank); { auto camera = CreateEntity(tank); auto transform = AddComponent(camera, "Transform"); transform->Position.z = 20.f; transform->Position.y = 7.f; //transform->Orientation = glm::quat(glm::vec3(-glm::pi() / 8.f, 0.f, 0.f)); transform->Orientation = glm::angleAxis(glm::pi() / 100, glm::vec3(1,0,0)); auto cameraComp = AddComponent(camera, "Camera"); cameraComp->FarClip = 2000.f; AddComponent(camera, "Input"); auto freeSteering = AddComponent(camera, "FreeSteering"); CommitEntity(camera); } } /* for(int i = 0; i < 10; i++) { auto entity = CreateEntity(); auto transform = AddComponent(entity, "Transform"); transform->Position = glm::vec3(30 + i*0.1f, 0 + i*0.1f, 10 + i*0.1f); transform->Scale = glm::vec3(0); transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f)); std::stringstream ss; ss << "Models/Placeholders/ShatterTest/" << i+1 << ".obj"; auto model = AddComponent(entity, "Model"); model->ModelFile = ss.str(); auto physics = AddComponent(entity, "Physics"); physics->Mass = 100; physics->Static = true; auto meshShape = AddComponent(entity, "MeshShape"); meshShape->ResourceName = ss.str(); CommitEntity(entity); }*/ for(int i = 0; i < 1; i++) { for (int y = 0; y < 15; y++) { for (int x = -5; x < 5; x++) { auto brick = CreateEntity(); auto transform = AddComponent(brick, "Transform"); transform->Position = glm::vec3(x + 0.01f, y * 0.3f + 0.01f, -20); transform->Position.x += (y % 2)*0.5f; transform->Scale = glm::vec3(1, 0.3f, 0.4f); transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f)); auto model = AddComponent(brick, "Model"); model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj"; auto physics = AddComponent(brick, "Physics"); physics->Mass = 3; auto shape = CreateEntity(brick); auto transformshape = AddComponent(shape, "Transform"); auto box = AddComponent(shape, "BoxShape"); box->Width = 0.5f; box->Height = 0.15f; box->Depth = 0.3f; CommitEntity(shape); CommitEntity(brick); } } } /*for (int x = 0; x < 5; x++) for (int y = 0; y < 5; y++) { auto cube = CreateEntity(); auto transform = AddComponent(cube, "Transform"); transform->Position = glm::vec3(3 * x + 0.1f + -20.f, 3 * y + 0.1f + 1.f, 0); transform->Scale = glm::vec3(3); transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f)); auto model = AddComponent(cube, "Model"); model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj"; auto physics = AddComponent(cube, "Physics"); physics->Mass = 100; auto box = AddComponent(cube, "BoxShape"); box->Width = 1.5f; box->Height = 1.5f; box->Depth = 1.5f; CommitEntity(cube); } */ /*{ auto entity = CreateEntity(); AddComponent(entity, "Transform"); auto emitter = AddComponent(entity, "SoundEmitter"); emitter->Path = "Sounds/korvring.wav"; emitter->Loop = true; GetSystem("SoundSystem")->PlaySound(emitter); CommitEntity(entity); }*/ } void GameWorld::Update(double dt) { World::Update(dt); } void GameWorld::RegisterComponents() { m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); }); m_ComponentFactory.Register("Template", []() { return new Components::Template(); }); } void GameWorld::RegisterSystems() { m_SystemFactory.Register("TransformSystem", [this]() { return new Systems::TransformSystem(this, m_EventBroker); }); //m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); }); m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_EventBroker); }); m_SystemFactory.Register("DebugSystem", [this]() { return new Systems::DebugSystem(this, m_EventBroker); }); //m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); }); m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this, m_EventBroker); }); //m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); }); m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this, m_EventBroker); }); m_SystemFactory.Register("TankSteeringSystem", [this]() { return new Systems::TankSteeringSystem(this, m_EventBroker); }); m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this, m_EventBroker); }); m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this, m_EventBroker); }); m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_EventBroker, m_Renderer); }); } void GameWorld::AddSystems() { AddSystem("TransformSystem"); //AddSystem("LevelGenerationSystem"); AddSystem("InputSystem"); AddSystem("DebugSystem"); //AddSystem("CollisionSystem"); AddSystem("ParticleSystem"); //AddSystem("PlayerSystem"); AddSystem("FreeSteeringSystem"); AddSystem("TankSteeringSystem"); AddSystem("SoundSystem"); AddSystem("PhysicsSystem"); AddSystem("RenderSystem"); } void GameWorld::BindKey(int keyCode, std::string command, float value) { Events::BindKey e; e.KeyCode = keyCode; e.Command = command; e.Value = value; m_EventBroker->Publish(e); } void GameWorld::BindMouseButton(int button, std::string command) { Events::BindMouseButton e; e.Button = button; e.Command = command; m_EventBroker->Publish(e); }