#ifndef Components_TankShell_h__ #define Components_TankShell_h__ #include "Component.h" namespace Components { struct TankShell : Component { TankShell() : Damage(1.0f){ } float Damage; float ExplosionRadius; float ExplosionStrength; virtual TankShell* Clone() const override { return new TankShell(*this); } }; } #endif // Components_TankShell_h__