#ifndef Components_PointLight_h__ #define Components_PointLight_h__ #include "Component.h" #include "Color.h" namespace Components { struct PointLight : Component { float Intensity; float MaxRange; glm::vec3 Specular; glm::vec3 Diffuse; float constantAttenuation, linearAttenuation, quadraticAttenuation; float spotExponent; Color color; }; } #endif // !Components_PointLight_h__