#ifndef GameStateSystem_h__ #define GameStateSystem_h__ #include #include "System.h" #include "Components/Transform.h" #include "Components/Player.h" #include "Events/FlagCaptured.h" #include "Events/GameOver.h" namespace Systems { class GameStateSystem : public System { public: GameStateSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager) : System(world, eventBroker, resourceManager) , m_InGame(true) { } void Initialize() override; bool InGame() const { return m_InGame; } private: bool m_InGame; EventRelay m_EFlagCaptured; bool OnFlagCaptured(const Events::FlagCaptured &event); }; } #endif // GameStateSystem_h__