#ifndef Components_SoundEmitter_h__ #define Components_SoundEmitter_h__ #include #include "Component.h" namespace Components { struct SoundEmitter : Component { float Gain = 1.f; float MaxDistance = 1.f; float ReferenceDistance = 1.f; float Pitch = 1.f; bool Loop = false; std::string Path; }; } #endif // !Components_SoundEmitter_h__