#include "PrecompiledHeader.h" #include "FreeSteeringSystem.h" #include "World.h" void Systems::FreeSteeringSystem::RegisterComponents(ComponentFactory* cf) { cf->Register("FreeSteering", []() { return new Components::FreeSteering(); }); } void Systems::FreeSteeringSystem::Update(double dt) { } void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) { auto steering = m_World->GetComponent(entity, "FreeSteering"); auto input = m_World->GetComponent(entity, "Input"); if (steering && input) { auto transform = m_World->GetComponent(entity, "Transform"); glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation); glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation); float speed = steering->Speed; if (input->KeyState[GLFW_KEY_LEFT_SHIFT]) { speed *= 4.0f; } if (input->KeyState[GLFW_KEY_LEFT_ALT]) { speed /= 4.0f; } if (input->KeyState[GLFW_KEY_A]) { transform->Position -= Camera_Right * (float)dt * speed; } else if (input->KeyState[GLFW_KEY_D]) { transform->Position += Camera_Right * (float)dt * speed; } if (input->KeyState[GLFW_KEY_W]) { transform->Position -= Camera_Forward * (float)dt * speed; } if (input->KeyState[GLFW_KEY_S]) { transform->Position += Camera_Forward * (float)dt * speed; } if (input->KeyState[GLFW_KEY_SPACE]) { transform->Position += glm::vec3(0, 1, 0) * (float)dt * speed; } if (input->KeyState[GLFW_KEY_LEFT_CONTROL]) { transform->Position -= glm::vec3(0, 1, 0) * (float)dt * speed; } if (input->MouseState[GLFW_MOUSE_BUTTON_LEFT]) { // TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS // spelling tobias :3 //--------------------------------------------------------------------- transform->Orientation = glm::angleAxis(input->dY / 300.f, glm::vec3(1, 0, 0)) * transform->Orientation; transform->Orientation = transform->Orientation * glm::angleAxis(input->dX / 300.f, glm::vec3(0, 1, 0)); //--------------------------------------------------------------------- // TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS } } }