#ifndef GLError_h__ #define GLError_h__ #include "PrecompiledHeader.h" #include inline bool _GLERROR(char* info, char* file, char* func, unsigned int line) { GLenum error = glGetError(); if (error != GL_NO_ERROR) { _LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s %i %s", info, error, gluErrorString(error)); return true; } return false; } #define GLERROR(function) \ _GLERROR(function, __BASE_FILE__, __func__, __LINE__) #endif // GLError_h__