#ifndef gBuffer_h__ #define gBuffer_h__ #include class GBuffer { public: enum GBUFFER_TEXTURE_TYPE { GBUFFER_TEXTURE_TYPE_POSITION, GBUFFER_TEXTURE_TYPE_DIFFUSE, GBUFFER_TEXTURE_TYPE_NORMAL, GBUFFER_TEXTURE_TYPE_TEXCOORD, GBUFFER_NUM_TEXTURES }; GBuffer(); ~GBuffer(); bool Init(unsigned int WindowWidth, unsigned int WindowHeight); void BindForWriting(); void BindForReading(); private: GLuint m_fbo; GLuint m_textures[GBUFFER_NUM_TEXTURES]; GLuint m_depthTexture; }; #endif //gBuffer_h__