#include "PrecompiledHeader.h" #include "FreeSteeringSystem.h" #include "World.h" void Systems::FreeSteeringSystem::RegisterComponents(ComponentFactory* cf) { cf->Register([]() { return new Components::FreeSteering(); }); } void Systems::FreeSteeringSystem::Initialize() { m_InputController = std::unique_ptr(new FreeSteeringInputController(EventBroker)); } void Systems::FreeSteeringSystem::Update(double dt) { } void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) { auto steering = m_World->GetComponent(entity); if (steering) { auto transform = m_World->GetComponent(entity); glm::vec3 cameraRight = glm::vec3(transform->Orientation * glm::vec4(1, 0, 0, 0)); glm::vec3 cameraForward = glm::vec3(transform->Orientation * glm::vec4(0, 0, -1, 0)); glm::vec3 movement; movement += cameraRight * m_InputController->Movement.x; movement.y += m_InputController->Movement.y; movement += cameraForward * -m_InputController->Movement.z; float speedMultiplier = 1.f; if (m_InputController->SpeedMultiplier > 0) speedMultiplier *= 4; else if (m_InputController->SpeedMultiplier < 0) speedMultiplier /= 4; transform->Position += movement * steering->Speed * speedMultiplier * (float)dt; glm::quat mouseOrientationPitch = glm::quat(m_InputController->MouseOrientation * glm::vec3(1, 0, 0)); glm::quat mouseOrientationYaw = glm::quat(m_InputController->MouseOrientation * glm::vec3(0, 1, 0)); m_InputController->MouseOrientation = glm::vec3(0); glm::vec3 controllerOrientationEuler = m_InputController->ControllerOrientation * (float)dt; glm::quat controllerOrientationPitch = glm::quat(controllerOrientationEuler * glm::vec3(1, 0, 0)); glm::quat controllerOrientationYaw = glm::quat(controllerOrientationEuler * glm::vec3(0, 1, 0)); // TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS //--------------------------------------------------------------------- transform->Orientation = (mouseOrientationYaw * controllerOrientationYaw) * transform->Orientation * (mouseOrientationPitch * controllerOrientationPitch); //--------------------------------------------------------------------- // TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS } } bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const Events::InputCommand &event) { // Movement if (event.Command == "cam_vertical") { Movement.z = -event.Value; } else if (event.Command == "cam_horizontal") { Movement.x = event.Value; } else if (event.Command == "cam_normal") { Movement.y = event.Value; } // Speed else if (event.Command == "cam_speed") { SpeedMultiplier = event.Value; } // Mouse click else if (event.Command == "cam_lock") { OrientationActive = event.Value > 0; if (OrientationActive) { Events::LockMouse e; EventBroker->Publish(e); } else { Events::UnlockMouse e; EventBroker->Publish(e); } } else if (event.Command == "cam_vertical2") { ControllerOrientation.x = event.Value; } else if (event.Command == "cam_horizontal2") { ControllerOrientation.y = -event.Value; } return true; } bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnMouseMove(const Events::MouseMove &event) { if (OrientationActive) { MouseOrientation = -glm::vec3(event.DeltaY / 300.f, event.DeltaX / 300.f, 0.f); LOG_DEBUG("Mouse DX: %f", event.DeltaX); } return true; }