#include "PrecompiledHeader.h" #include "World.h" void World::RecycleEntityID(EntityID id) { m_RecycledEntityIDs.push(id); } EntityID World::GenerateEntityID() { if (!m_RecycledEntityIDs.empty()) { EntityID id = m_RecycledEntityIDs.top(); m_RecycledEntityIDs.pop(); return id; } else { return ++m_LastEntityID; } } void World::RecursiveUpdate(std::shared_ptr system, double dt, EntityID parentEntity) { for (auto &pair : m_EntityParents) { EntityID child = pair.first; EntityID parent = pair.second; system->UpdateEntity(dt, child, parent); //RecursiveUpdate(system, dt, child); } } void World::Update(double dt) { for (auto pair : m_Systems) { const std::string &type = pair.first; auto system = pair.second; EventBroker->Process(type); system->Update(dt); RecursiveUpdate(system, dt, 0); } ProcessEntityRemovals(); } //std::vector GetEntityChildren(EntityID entity); //{ // std::vector children; // auto range = m_SceneGraph.equal_range(entity); // for (auto it = range.first; it != range.second; ++it) // children.push_back(it->second); // return children; //} EntityID World::GetEntityParent(EntityID entity) { auto it = m_EntityParents.find(entity); return it == m_EntityParents.end() ? 0 : it->second; } EntityID World::GetEntityBaseParent(EntityID entity) { EntityID parent = GetEntityParent(entity); if (parent == 0) return entity; else return GetEntityBaseParent(parent); } bool World::ValidEntity(EntityID entity) { return m_EntityParents.find(entity) != m_EntityParents.end() && m_EntitiesToRemove.find(entity) == m_EntitiesToRemove.end(); } void World::RemoveEntity(EntityID entity) { m_EntitiesToRemove.insert(entity); for (auto pair : m_EntityParents) { if (pair.second == entity) { m_EntitiesToRemove.insert(pair.first); } } } void World::ProcessEntityRemovals() { for (auto entity : m_EntitiesToRemove) { m_EntityParents.erase(entity); m_EntityChildren.erase(entity); // Remove components for (auto pair : m_EntityComponents[entity]) { auto type = pair.first; auto component = pair.second; // Trigger events for (auto pair : m_Systems) { auto system = pair.second; system->OnComponentRemoved(entity, type, component.get()); } m_ComponentsOfType[type].remove(component); } m_EntityComponents.erase(entity); RecycleEntityID(entity); // Trigger events for (auto pair : m_Systems) { auto system = pair.second; system->OnEntityRemoved(entity); } } m_EntitiesToRemove.clear(); } EntityID World::CreateEntity(EntityID parent /*= 0*/) { EntityID newEntity = GenerateEntityID(); m_EntityParents[newEntity] = parent; m_EntityChildren[parent].push_back(newEntity); return newEntity; } void World::Initialize() { RegisterSystems(); AddSystems(); for (auto pair : m_Systems) { auto system = pair.second; system->RegisterComponents(&m_ComponentFactory); system->RegisterResourceTypes(ResourceManager); system->Initialize(); } } void World::CommitEntity(EntityID entity) { for (auto pair : m_Systems) { auto system = pair.second; system->OnEntityCommit(entity); } } void World::AddComponent(EntityID entity, std::string componentType, std::shared_ptr component) { component->Entity = entity; m_ComponentsOfType[componentType].push_back(component); m_EntityComponents[entity][componentType] = component; Events::ComponentCreated e; e.Entity = entity; e.Component = component; EventBroker->Publish(e); } EntityID World::CloneEntity(EntityID entity, EntityID parent /* = 0 */) { int clone = CreateEntity(parent); for (auto pair : m_EntityComponents[entity]) { auto type = pair.first; if (type == typeid(Components::Template).name()) continue; auto component = std::shared_ptr(pair.second->Clone()); if (component != nullptr) { AddComponent(clone, type, component); } } auto itChildren = m_EntityChildren.find(entity); if (itChildren != m_EntityChildren.end()) { for (EntityID child : itChildren->second) { CloneEntity(child, clone); } } CommitEntity(clone); return clone; } std::list World::GetEntityChildren(EntityID entity) { auto it = m_EntityChildren.find(entity); if (it == m_EntityChildren.end()) { return std::list(); } else { return it->second; } } void World::SetEntityParent(EntityID entity, EntityID newParent) { EntityID currentParent = m_EntityParents[entity]; m_EntityChildren[currentParent].remove(entity); m_EntityParents[entity] = newParent; m_EntityChildren[newParent].push_back(entity); }