#ifndef Components_Sprite_h__ #define Components_Sprite_h__ #include #include "Component.h" namespace Components { struct Sprite : Component { Sprite() : Color(glm::vec4(1.0f, 1.0f, 1.0f, 1.0f)) { } std::string SpriteFile; glm::vec4 Color; virtual Sprite* Clone() const override { return new Sprite(*this); } }; } #endif // !Components_Sprite_h__