#ifndef Event_PlaySFX_h__ #define Event_PlaySFX_h__ #include "EventBroker.h" #include "Entity.h" namespace Events { struct PlaySFX : Event { PlaySFX() : MinDistance(100.f), MaxDistance(10000.f), Volume(1.f), Loop (false) {} //EntityID Emitter; glm::vec3 Position; std::string Resource; float MinDistance; float MaxDistance; float Volume; bool Loop; }; } #endif // Event_PlaySFX_h__