#include "PrecompiledHeader.h" // We’re not using anything product specific yet. We undef these so we don’t get the usual // product initialization for the products. #undef HK_FEATURE_PRODUCT_AI #undef HK_FEATURE_PRODUCT_ANIMATION #undef HK_FEATURE_PRODUCT_CLOTH #undef HK_FEATURE_PRODUCT_DESTRUCTION_2012 #undef HK_FEATURE_PRODUCT_DESTRUCTION #undef HK_FEATURE_PRODUCT_BEHAVIOR #undef HK_FEATURE_PRODUCT_PHYSICS_2012 //#undef HK_FEATURE_PRODUCT_PHYSICS // Also we’re not using any serialization/versioning so we don’t need any of these. #define HK_EXCLUDE_FEATURE_SerializeDeprecatedPre700 #define HK_EXCLUDE_FEATURE_RegisterVersionPatches #define HK_EXCLUDE_FEATURE_RegisterReflectedClasses #define HK_EXCLUDE_FEATURE_MemoryTracker #define HK_CLASSES_FILE "Common/Serialize/classlist/hkClasses.h" #include "Common/Serialize/Util/hkBuiltinTypeRegistry.cxx" #define HK_COMPAT_FILE "Common/Compat/hkCompatVersions.h" // This include generates an initialization function based on the products // and the excluded features. #include #include #include "PhysicsSystem.h" #include "World.h" void Systems::PhysicsSystem::Initialize() { m_Accumulator = 0; // Events EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer); EVENT_SUBSCRIBE_MEMBER(m_EJeepSteer, &Systems::PhysicsSystem::OnJeepSteer); EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity); EVENT_SUBSCRIBE_MEMBER(m_EApplyForce, &Systems::PhysicsSystem::OnApplyForce); EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse); EVENT_SUBSCRIBE_MEMBER(m_EEnableCollisions, &Systems::PhysicsSystem::OnEnableCollisions); EVENT_SUBSCRIBE_MEMBER(m_EDisableCollisions, &Systems::PhysicsSystem::OnDisableCollisions); EVENT_SUBSCRIBE_MEMBER(m_EDead, &Systems::PhysicsSystem::OnDead); hkMemorySystem::FrameInfo finfo(10000 * 1024); // Allocate 10MB of Physics solver buffer hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo); hkBaseSystem::init(memoryRouter, HavokErrorReport); // Get the number of physical threads available on the system hkHardwareInfo hwInfo; hkGetHardwareInfo(hwInfo); m_TotalNumThreadsUsed = hwInfo.m_numThreads; // We use one less than this for our thread pool, because we must also use this thread for our simulation hkCpuJobThreadPoolCinfo threadPoolCinfo; threadPoolCinfo.m_numThreads = m_TotalNumThreadsUsed - 1; // This line enables timers collection, by allocating 200 Kb per thread. If you leave this at its default (0), // timer collection will not be enabled. threadPoolCinfo.m_timerBufferPerThreadAllocation = 200000; m_ThreadPool = new hkCpuJobThreadPool(threadPoolCinfo); hkJobQueueCinfo info; info.m_jobQueueHwSetup.m_numCpuThreads = m_TotalNumThreadsUsed; m_JobQueue = new hkJobQueue(info); // // Enable monitors for this thread. // // Monitors have been enabled for thread pool threads already (see above comment). hkMonitorStream::getInstance().resize(200000); { hkpWorldCinfo worldInfo; // Set the simulation type of the world to multi-threaded. worldInfo.m_simulationType = hkpWorldCinfo::SIMULATION_TYPE_MULTITHREADED; worldInfo.setupSolverInfo(hkpWorldCinfo::SOLVER_TYPE_4ITERS_MEDIUM); worldInfo.m_gravity = hkVector4(0.0f, -9.82f, 0.0f); worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY; // You must specify the size of the broad phase - objects should not be simulated outside this region worldInfo.setBroadPhaseWorldSize(1000.0f); m_PhysicsWorld = new hkpWorld(worldInfo); // When the simulation type is SIMULATION_TYPE_MULTITHREADED, in the debug build, the sdk performs checks // to make sure only one thread is modifying the world at once to prevent multithreaded bugs. Each thread // must call markForRead / markForWrite before it modifies the world to enable these checks. m_PhysicsWorld->markForWrite(); // Register all collision agents, even though only box - box will be used in this particular example. // It's important to register collision agents before adding any entities to the world. hkpAgentRegisterUtil::registerAllAgents(m_PhysicsWorld->getCollisionDispatcher()); // We need to register all modules we will be running multi-threaded with the job queue m_PhysicsWorld->registerWithJobQueue(m_JobQueue); // // Initialize the visual debugger so we can connect remotely to the simulation // The context must exist beyond the use of the VDB instance, and you can make // whatever contexts you like for your own viewer types. // m_Context = new hkpPhysicsContext; hkpPhysicsContext::registerAllPhysicsProcesses(); // all the physics viewers m_Context->addWorld(m_PhysicsWorld); // add the physics world so the viewers can see it SetupVisualDebugger(m_Context); m_CollisionFilter = new hkpGroupFilter(); m_PhysicsWorld->setCollisionFilter( m_CollisionFilter ); m_PhysicsWorld->unmarkForWrite(); m_collisionResolution = new MyCollisionResolution(this); } /*{ Events::DisableCollisions e; e.Layer1 = VEHICLE1_LAYER; e.Layer2 = EXPLOSION_LAYER; EventBroker->Publish(e); } { Events::DisableCollisions e; e.Layer1 = VEHICLE2_LAYER; e.Layer2 = EXPLOSION_LAYER; EventBroker->Publish(e); }*/ } void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf) { cf->Register([]() { return new Components::Physics(); }); cf->Register([]() { return new Components::BoxShape(); }); cf->Register([]() { return new Components::SphereShape(); }); cf->Register([]() { return new Components::Vehicle(); }); cf->Register([]() { return new Components::Wheel(); }); cf->Register([]() { return new Components::MeshShape(); }); cf->Register([]() { return new Components::HingeConstraint(); }); cf->Register([]() { return new Components::WheelPair(); }); cf->Register([]() { return new Components::TankShell(); }); } void Systems::PhysicsSystem::Update(double dt) { for (auto pair : *m_World->GetEntities()) { EntityID entity = pair.first; EntityID parent = pair.second; auto templateComponent = m_World->GetComponent(entity); if(templateComponent) continue; if (m_RigidBodies.find(entity) == m_RigidBodies.end()) continue; auto transformComponent = m_World->GetComponent(entity); if (!transformComponent) continue; hkVector4 position; hkQuaternion rotation; hkVector4 velocity; if (parent) { auto absoluteTransform = m_World->GetSystem()->AbsoluteTransform(entity); position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position); rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation); velocity = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Velocity); } else { position = GLMVEC3_TO_HKVECTOR4(transformComponent->Position); rotation = GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation); velocity = GLMVEC3_TO_HKVECTOR4(transformComponent->Velocity); } /*auto absoluteTransform = m_World->GetSystem()->AbsoluteTransform(entity); position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position); rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation); velocity = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Velocity);*/ m_PhysicsWorld->markForWrite(); m_RigidBodies[entity]->setPositionAndRotation(position, rotation); if(m_RigidBodies[entity]->getMotionType() != hkpMotion::MOTION_FIXED) { m_RigidBodies[entity]->setLinearVelocity(velocity); } m_PhysicsWorld->unmarkForWrite(); /* glm::vec3 pos1 = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[m_World->m_Terrain]->getPosition()); pos1 += glm::vec3(1, 1, 1)*(float)dt; hkVector4 pos = GLMVEC3_TO_HKVECTOR4(pos1); m_PhysicsWorld->markForWrite(); m_RigidBodies[m_World->m_Terrain]->setPositionAndRotation(pos, GLMQUAT_TO_HKQUATERNION(glm::quat())); m_PhysicsWorld->unmarkForWrite();*/ } static const double timestep = 1 / 60.0; m_Accumulator += dt; while (m_Accumulator >= timestep) { m_PhysicsWorld->stepMultithreaded(m_JobQueue, m_ThreadPool, timestep); //m_PhysicsWorld->stepDeltaTime(timestep); m_Accumulator -= timestep; m_Context->syncTimers(m_ThreadPool); // Step the visual debugger StepVisualDebugger(); // Clear accumulated timer data in this thread and all slave threads hkMonitorStream::getInstance().reset(); m_ThreadPool->clearTimerData(); } } void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) { auto templateComponent = m_World->GetComponent(entity); if(templateComponent) return; auto transformComponent = m_World->GetComponent(entity); if (!transformComponent) return; auto wheelComponent = m_World->GetComponent(entity); if (wheelComponent) { EntityID car = m_World->GetEntityParent(entity); if(m_Vehicles.find(car) != m_Vehicles.end()) { m_PhysicsWorld->markForWrite(); /*auto player = m_World->GetComponent(car); if(player) { if(player->ID == 1) { LOG_INFO("Speed: %f, Gear: %i, RPM: %f", m_Vehicles[car]->calcKMPH(), m_Vehicles[car]->m_currentGear, m_Vehicles[car]->m_rpm); } }*/ auto vehicleComponent = m_World->GetComponent(car); vehicleComponent->currentRPM = m_Vehicles[car]->calcRPM(); m_Vehicles[car]->getChassis()->activate(); hkVector4 hardPoint = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_hardpointChassisSpace; hkVector4 suspensionDirection = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_directionChassisSpace; hkReal suspensionLength = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_currentSuspensionLength; glm::vec3 position = glm::vec3(hardPoint(0) + (suspensionDirection(0) * suspensionLength), hardPoint(1) + (suspensionDirection(1) * suspensionLength), hardPoint(2) + (suspensionDirection(2) * suspensionLength)); transformComponent->Position = position; hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace; hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle; glm::quat orientation = HKQUATERNION_TO_GLMQUAT(steeringOrientation) * glm::angleAxis(spinAngle, glm::vec3(1, 0, 0)); transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation; m_PhysicsWorld->unmarkForWrite(); } } else if(m_RigidBodies.find(entity) != m_RigidBodies.end()) { auto transformComponentParent = m_World->GetComponent(parent); transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition()); transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation()); transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity()); if (transformComponentParent) { auto absoluteTransformParent = m_World->GetSystem()->AbsoluteTransform(parent); transformComponent->Position -= absoluteTransformParent.Position; transformComponent->Position = transformComponent->Position * absoluteTransformParent.Orientation; transformComponent->Orientation = glm::inverse(absoluteTransformParent.Orientation) * transformComponent->Orientation; } } } void Systems::PhysicsSystem::OnEntityCommit( EntityID entity ) { auto tempalteComponent = m_World->GetComponent(entity); if(tempalteComponent) return; auto transformComponent = m_World->GetComponent(entity); if (!transformComponent) return; auto wheelComponent = m_World->GetComponent(entity); if (wheelComponent) { wheelComponent->ID = m_Wheels.size(); wheelComponent->OriginalOrientation = transformComponent->Orientation; m_Wheels.push_back(entity); } EntityID entityParent = m_World->GetEntityParent(entity); auto sphereComponent = m_World->GetComponent(entity); auto boxComponent = m_World->GetComponent(entity); auto meshShapeComponent = m_World->GetComponent(entity); if(entityParent == 0 && (sphereComponent || boxComponent || meshShapeComponent)) { LOG_ERROR("Entity: %i, Only the children can have a shapeComponent", entity); return; } auto physicsComponent = m_World->GetComponent(entity); if (physicsComponent && m_Shapes[entity].size() > 0) { if(entityParent != 0 && physicsComponent->MotionType == Components::Physics::MotionTypeEnum::Dynamic) { LOG_ERROR("Entity: %i, Only the baseparent can have a dynamic PhysicsComponent", entity); return; } hkpShape* shape; if(physicsComponent->MotionType == Components::Physics::MotionTypeEnum::Dynamic) { hkArray shapeArray; for (auto &shapeData : m_Shapes[entity]) { auto childTransformComponent = m_World->GetComponent(shapeData.Entity); hkpShape* shape; if(shapeData.ConvexShape != nullptr) { hkQsTransform transform( GLMVEC3_TO_HKVECTOR4(childTransformComponent->Position), GLMQUAT_TO_HKQUATERNION(childTransformComponent->Orientation), GLMVEC3_TO_HKVECTOR4(childTransformComponent->Scale)); hkpConvexTransformShape* transformedBoxShape = new hkpConvexTransformShape( shapeData.ConvexShape, transform ); shapeArray.pushBack(transformedBoxShape); } if(shapeData.Shape != nullptr) { shapeArray.pushBack(shapeData.Shape); } } // Create a hkpListShape* of all the childEntities collected in m_ShapeArrays hkpListShape* listShape = new hkpListShape(shapeArray.begin(), shapeArray.getSize(), hkpShapeContainer::REFERENCE_POLICY_INCREMENT); // Save the listShape for further use m_ListShapes[entity] = listShape; hkMassProperties massProperties; hkpBoxShape* box = new hkpBoxShape(listShape->m_aabbHalfExtents, 0.0f); shape = new hkpBvShape(listShape, box); hkpInertiaTensorComputer::computeShapeVolumeMassProperties(shape, physicsComponent->Mass, massProperties); for (auto &shapeData : m_Shapes[entity]) { if(shapeData.ConvexShape != nullptr) { shapeData.ConvexShape->removeReference(); } if(shapeData.Shape != nullptr) { shapeData.Shape->removeReference(); } } // Clean up for less memory usage m_Shapes.erase(entity); hkpRigidBodyCinfo rigidBodyInfo; { rigidBodyInfo.m_shape = shape; rigidBodyInfo.m_motionType = hkpMotion::MOTION_DYNAMIC; auto absoluteTransform = m_World->GetSystem()->AbsoluteTransform(entity); hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position); hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation); rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3)); rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3)); rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor; if(physicsComponent->CalculateCenterOfMass) physicsComponent->CenterOfMass = HKVECTOR4_TO_GLMVEC3(massProperties.m_centerOfMass); rigidBodyInfo.m_centerOfMass = GLMVEC3_TO_HKVECTOR4(physicsComponent->CenterOfMass); rigidBodyInfo.m_mass = massProperties.m_mass; rigidBodyInfo.m_linearVelocity = GLMVEC3_TO_HKVECTOR4(physicsComponent->InitialLinearVelocity); rigidBodyInfo.m_angularVelocity = GLMVEC3_TO_HKVECTOR4(physicsComponent->InitialAngularVelocity); rigidBodyInfo.m_linearDamping = physicsComponent->LinearDamping; rigidBodyInfo.m_angularDamping = physicsComponent->AngularDamping; rigidBodyInfo.m_gravityFactor = physicsComponent->GravityFactor; rigidBodyInfo.m_linearDamping = physicsComponent->LinearDamping; rigidBodyInfo.m_friction = physicsComponent->Friction; rigidBodyInfo.m_restitution = physicsComponent->Restitution; rigidBodyInfo.m_maxLinearVelocity = physicsComponent->MaxLinearVelocity; rigidBodyInfo.m_maxAngularVelocity = physicsComponent->MaxAngularVelocity; rigidBodyInfo.m_collisionFilterInfo = hkpGroupFilter::calcFilterInfo(physicsComponent->CollisionLayer, physicsComponent->CollisionSystemGroup, physicsComponent->CollisionSubSystemId, physicsComponent->CollisionSubSystemDontCollideWith); rigidBodyInfo.m_enableDeactivation = true;; } // Create RigidBody hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo); m_RigidBodies[entity] = rigidBody; m_RigidBodyEntities[rigidBody] = entity; auto vehicleComponent = m_World->GetComponent(entity); if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end()) { for (int i = 0; i < m_Wheels.size(); i++) { if(m_World->GetEntityParent(m_Wheels[i]) != entity) { m_Wheels.erase(m_Wheels.begin() + i); i--; } } VehicleSetup vehicleSetup; // Create the basic vehicle. m_Vehicles[entity] = new hkpVehicleInstance(m_RigidBodies[entity]); m_PhysicsWorld->markForWrite(); vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels); // Add the vehicle's entities and phantoms to the world if(physicsComponent->CollisionEvent) { rigidBody->addContactListener( m_collisionResolution ); } m_Vehicles[entity]->addToWorld(m_PhysicsWorld); // The vehicle is an action m_PhysicsWorld->addAction(m_Vehicles[entity]); m_PhysicsWorld->unmarkForWrite(); //m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here m_Wheels.clear(); shape->removeReference(); rigidBody->removeReference(); } else { m_PhysicsWorld->markForWrite(); if(physicsComponent->CollisionEvent) { rigidBody->addContactListener( m_collisionResolution ); } m_PhysicsWorld->addEntity(rigidBody); m_PhysicsWorld->unmarkForWrite(); shape->removeReference(); rigidBody->removeReference(); } } else if(physicsComponent->MotionType == Components::Physics::MotionTypeEnum::Fixed || physicsComponent->MotionType == Components::Physics::MotionTypeEnum::Keyframed) { // Create the hkpStaticCompoundShape and add the instances. // "meshShape" should not be modified by the user in any way after adding it as an instance. hkpStaticCompoundShape* staticCompoundShape = new hkpStaticCompoundShape(); for (auto &shapeData : m_Shapes[entity]) { auto childTransformComponent = m_World->GetComponent(shapeData.Entity); hkVector4 position = GLMVEC3_TO_HKVECTOR4(childTransformComponent->Position); hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(childTransformComponent->Orientation); hkVector4 scale = GLMVEC3_TO_HKVECTOR4(childTransformComponent->Scale); hkQsTransform transform(position, rotation, scale); if(shapeData.ConvexShape != nullptr) { staticCompoundShape->addInstance(shapeData.ConvexShape, transform); } if(shapeData.Shape != nullptr) { staticCompoundShape->addInstance(shapeData.Shape, transform); } } // This must be called after adding the instances and before using the shape. staticCompoundShape->bake(); shape = staticCompoundShape; hkMassProperties massProperties; hkpInertiaTensorComputer::computeShapeVolumeMassProperties(shape, physicsComponent->Mass, massProperties); for (auto &shapeData : m_Shapes[entity]) { if(shapeData.ConvexShape != nullptr) { shapeData.ConvexShape->removeReference(); } if(shapeData.Shape != nullptr) { shapeData.Shape->removeReference(); } } m_Shapes.erase(entity); hkpRigidBodyCinfo rigidBodyInfo; { rigidBodyInfo.m_shape = shape; if(physicsComponent->MotionType == Components::Physics::MotionTypeEnum::Fixed) { rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED; } else if(physicsComponent->MotionType == Components::Physics::MotionTypeEnum::Keyframed) { rigidBodyInfo.m_motionType = hkpMotion::MOTION_KEYFRAMED; } auto absoluteTransform = m_World->GetSystem()->AbsoluteTransform(entity); hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position); hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation); rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3)); rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3)); rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor; if(physicsComponent->CalculateCenterOfMass) physicsComponent->CenterOfMass = HKVECTOR4_TO_GLMVEC3(massProperties.m_centerOfMass); rigidBodyInfo.m_centerOfMass = GLMVEC3_TO_HKVECTOR4(physicsComponent->CenterOfMass); rigidBodyInfo.m_mass = massProperties.m_mass; rigidBodyInfo.m_linearVelocity = GLMVEC3_TO_HKVECTOR4(physicsComponent->InitialLinearVelocity); rigidBodyInfo.m_angularVelocity = GLMVEC3_TO_HKVECTOR4(physicsComponent->InitialAngularVelocity); rigidBodyInfo.m_linearDamping = physicsComponent->LinearDamping; rigidBodyInfo.m_angularDamping = physicsComponent->AngularDamping; rigidBodyInfo.m_gravityFactor = physicsComponent->GravityFactor; rigidBodyInfo.m_linearDamping = physicsComponent->LinearDamping; rigidBodyInfo.m_friction = physicsComponent->Friction; rigidBodyInfo.m_restitution = physicsComponent->Restitution; rigidBodyInfo.m_maxLinearVelocity = physicsComponent->MaxLinearVelocity; rigidBodyInfo.m_maxAngularVelocity = physicsComponent->MaxAngularVelocity; rigidBodyInfo.m_collisionFilterInfo = hkpGroupFilter::calcFilterInfo(physicsComponent->CollisionLayer, physicsComponent->CollisionSystemGroup, physicsComponent->CollisionSubSystemId, physicsComponent->CollisionSubSystemDontCollideWith); rigidBodyInfo.m_enableDeactivation = true; } // Create RigidBody hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo); m_PhysicsWorld->markForWrite(); m_PhysicsWorld->addEntity(rigidBody); m_RigidBodies[entity] = rigidBody; m_RigidBodyEntities[rigidBody] = entity; m_PhysicsWorld->unmarkForWrite(); shape->removeReference(); rigidBody->removeReference(); } } else { if(sphereComponent) { hkpSphereShape* sphereShape = new hkpSphereShape(sphereComponent->Radius); //sphereShape->removeReference(); auto triggerComponent = m_World->GetComponent(entityParent); if(triggerComponent) { auto parentTransformComponent = m_World->GetComponent(entityParent); PhantomCallbackShape* phantom = new PhantomCallbackShape(this); hkpBvShape* phantomShape = new hkpBvShape(sphereShape, phantom); hkpRigidBodyCinfo rigidBodyInfo; { rigidBodyInfo.m_shape = phantomShape; rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED; rigidBodyInfo.m_position = GLMVEC3_TO_HKVECTOR4(parentTransformComponent->Position); rigidBodyInfo.m_mass = 1; rigidBodyInfo.m_collisionFilterInfo = hkpGroupFilter::calcFilterInfo(4, 0, 0, 0); } // Create RigidBody hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo); m_PhysicsWorld->markForWrite(); m_PhysicsWorld->addEntity(rigidBody); m_PhysicsWorld->unmarkForWrite(); m_RigidBodies[entityParent] = rigidBody; m_RigidBodyEntities[rigidBody] = entityParent; phantomShape->removeReference(); phantom->removeReference(); sphereShape->removeReference(); rigidBody->removeReference(); } else { m_Shapes[entityParent].push_back(ShapeArrayData(entity, sphereShape, nullptr)); } } //TODO: COMMENT THIS SECTION else if(boxComponent) { hkReal thickness = 0.05; hkpBoxShape* boxShape = new hkpBoxShape(hkVector4(boxComponent->Width- thickness, boxComponent->Height -thickness, boxComponent->Depth - thickness), thickness); auto triggerComponent = m_World->GetComponent(entityParent); if(triggerComponent) { auto parentTransformComponent = m_World->GetComponent(entityParent); PhantomCallbackShape* phantom = new PhantomCallbackShape(this); hkpBvShape* phantomShape = new hkpBvShape(boxShape, phantom); hkpRigidBodyCinfo rigidBodyInfo; { rigidBodyInfo.m_shape = phantomShape; rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED; rigidBodyInfo.m_position = GLMVEC3_TO_HKVECTOR4(parentTransformComponent->Position); rigidBodyInfo.m_mass = 1; rigidBodyInfo.m_collisionFilterInfo = hkpGroupFilter::calcFilterInfo(4, 0, 0, 0); // HACK: } // Create RigidBody hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo); m_PhysicsWorld->markForWrite(); m_PhysicsWorld->addEntity(rigidBody); m_PhysicsWorld->unmarkForWrite(); m_RigidBodies[entityParent] = rigidBody; m_RigidBodyEntities[rigidBody] = entityParent; phantomShape->removeReference(); boxShape->removeReference(); phantom->removeReference(); rigidBody->removeReference(); } else { m_Shapes[entityParent].push_back(ShapeArrayData(entity, boxShape, nullptr)); } } else if(meshShapeComponent) { std::vector* vertices = new std::vector; std::vector* vertexIndices = new std::vector; auto meshShape = ResourceManager->Load("OBJ", meshShapeComponent->ResourceName); if(!meshShape) return; for (auto &vertex : meshShape->Vertices) { hkReal x, y, z; std::tie(x, y, z) = vertex; vertices->push_back(x); vertices->push_back(y); vertices->push_back(z); } int i = 0; for (auto &face : meshShape->Faces) { for (auto &faceDef : face.Definitions) { vertexIndices->push_back(faceDef.VertexIndex - 1); } } hkpExtendedMeshShape* mesh = new hkpExtendedMeshShape(); hkReal thickness = 0.05f; // HACK: Convex radius should be 0 for static shapes and 0.05 for dynamic shapes. mesh->setRadius(thickness); { hkpExtendedMeshShape::TrianglesSubpart part; part.m_numTriangleShapes = meshShape->Faces.size(); part.m_indexBase = vertexIndices->data(); part.m_indexStriding = sizeof(hkUint16) * 3; part.m_numVertices = vertices->size() / 3; part.m_vertexBase = vertices->data(); part.m_vertexStriding = sizeof(hkReal) * 3; part.m_stridingType = hkpExtendedMeshShape::INDICES_INT16; mesh->addTrianglesSubpart(part); } hkpMoppCompilerInput mci; hkpMoppCode* code = hkpMoppUtility::buildCode( mesh, mci ); hkpMoppBvTreeShape* moppShape = new hkpMoppBvTreeShape(mesh, code); m_ExtendedMeshShapes[entity].Code = code; m_ExtendedMeshShapes[entity].MoppShape = moppShape; m_Shapes[entityParent].push_back(ShapeArrayData(entity, nullptr, moppShape)); } } } void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent) { } void Systems::PhysicsSystem::SetupVisualDebugger(hkpPhysicsContext* worlds) { // Setup the visual debugger hkArray contexts; contexts.pushBack(worlds); m_VisualDebugger = new hkVisualDebugger(contexts); m_VisualDebugger->serve(); // Allocate memory for internal profiling information // You can discard this if you do not want Havok profiling information hkMonitorStream& stream = hkMonitorStream::getInstance(); stream.resize(500 * 1024); // 500K for timer info stream.reset(); } void Systems::PhysicsSystem::StepVisualDebugger() { // Step the debugger m_VisualDebugger->step(); // Reset internal profiling info for next frame hkMonitorStream::getInstance().reset(); } void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*) { LOG_INFO("%s", msg); } bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event ) { if(m_RigidBodies.find(event.Entity) != m_RigidBodies.end()) { m_PhysicsWorld->markForWrite(); m_RigidBodies[event.Entity]->activate(); m_RigidBodies[event.Entity]->setLinearVelocity(GLMVEC3_TO_HKVECTOR4(event.Velocity)); auto transformComponent = m_World->GetComponent(event.Entity); transformComponent->Velocity = event.Velocity; m_PhysicsWorld->unmarkForWrite(); } return true; } bool Systems::PhysicsSystem::OnApplyForce(const Events::ApplyForce &event) { if(m_RigidBodies.find(event.Entity) != m_RigidBodies.end()) { m_PhysicsWorld->markForWrite(); m_RigidBodies[event.Entity]->applyForce(event.DeltaTime, GLMVEC3_TO_HKVECTOR4(event.Force)); m_PhysicsWorld->unmarkForWrite(); } return true; } bool Systems::PhysicsSystem::OnApplyPointImpulse( const Events::ApplyPointImpulse &event ) { if(m_RigidBodies.find(event.Entity) != m_RigidBodies.end()) { m_PhysicsWorld->markForWrite(); m_RigidBodies[event.Entity]->applyPointImpulse(GLMVEC3_TO_HKVECTOR4(event.Impulse), GLMVEC3_TO_HKVECTOR4(event.Position)); m_PhysicsWorld->unmarkForWrite(); } return true; } void Systems::PhysicsSystem::OnComponentRemoved(EntityID entity, std::string type, Component* component) { if(m_RigidBodies.find(entity) != m_RigidBodies.end()) { m_PhysicsWorld->markForWrite(); m_RigidBodyEntities.erase(m_RigidBodies[entity]); m_PhysicsWorld->removeEntity(m_RigidBodies[entity]); m_RigidBodies.erase(entity); m_PhysicsWorld->unmarkForWrite(); } } void Systems::PhysicsSystem::OnEntityRemoved( EntityID entity ) { /* else if(m_RigidBodies.find(entity) != m_RigidBodies.end()) { LOG_INFO("Removed rigid body of entity %i abogfusdkifbhdzfsgiudfhghdfhgdhfögödhfgödhfödhfödfjhödgfdgföuhudgf", entity); m_PhysicsWorld->markForWrite(); m_PhysicsWorld->removeEntity(m_RigidBodies[entity]); m_PhysicsWorld->unmarkForWrite(); m_RigidBodies.erase(entity); m_RigidBodyEntities.erase(m_RigidBodies[entity]); }*/ } bool Systems::PhysicsSystem::OnEnableCollisions( const Events::EnableCollisions &e ) { m_CollisionFilter->enableCollisionsBetween(e.Layer1, e.Layer2); m_PhysicsWorld->markForWrite(); m_PhysicsWorld->setCollisionFilter(m_CollisionFilter); m_PhysicsWorld->unmarkForWrite(); return true; } bool Systems::PhysicsSystem::OnDisableCollisions( const Events::DisableCollisions &e ) { m_CollisionFilter->disableCollisionsBetween(e.Layer1, e.Layer2); m_PhysicsWorld->markForWrite(); m_PhysicsWorld->setCollisionFilter(m_CollisionFilter); m_PhysicsWorld->unmarkForWrite(); return true; } bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event) { auto vehicleComponent = m_World->GetComponent(event.Entity); if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end()) { hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus; auto transformComponent = m_World->GetComponent(event.Entity); float steeringX = event.PositionX; glm::vec3 velocityNormalized = glm::normalize(HKVECTOR4_TO_GLMVEC3(m_RigidBodies[event.Entity]->getLinearVelocity())); glm::vec3 forward = glm::normalize(transformComponent->Orientation * glm::vec3(0, 0, -1)); float dotProduct = glm::dot(forward, velocityNormalized); if(dotProduct < 0) { steeringX = (1 - (glm::clamp(abs(m_Vehicles[event.Entity]->calcKMPH() /vehicleComponent->TopSpeed), 0.f, 0.7f))) * steeringX; } if(abs(m_Vehicles[event.Entity]->calcKMPH()) < 2 && abs(m_Vehicles[event.Entity]->m_mainSteeringAngle) > 80.f * (HK_REAL_PI / 180)) { deviceStatus->m_positionY = -0.4f; deviceStatus->m_positionX = steeringX; } else { deviceStatus->m_positionX = event.PositionX; deviceStatus->m_positionY = event.PositionY; } if(event.PositionY > 0) { deviceStatus->m_reverseButtonPressed = true; } deviceStatus->m_handbrakeButtonPressed = event.Handbrake; } return true; } bool Systems::PhysicsSystem::OnJeepSteer( const Events::JeepSteer &event ) { auto vehicleComponent = m_World->GetComponent(event.Entity); if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end()) { hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus; deviceStatus->m_positionX = event.PositionX; deviceStatus->m_positionY = event.PositionY; if(event.PositionY > 0) { deviceStatus->m_reverseButtonPressed = true; } deviceStatus->m_handbrakeButtonPressed = event.Handbrake; } return true; } bool Systems::PhysicsSystem::OnDead( const Events::Dead &e ) { if(m_Vehicles.find(e.Entity) != m_Vehicles.end()) { EntityID camera = m_World->GetProperty(e.Entity, "Camera"); m_World->RemoveComponent(camera); auto transform = m_World->GetComponent(e.Entity); transform->Position = glm::vec3(0, -10000.f, 0); m_RigidBodies[e.Entity]->setPosition(hkVector4(0, -10000, 0)); /*m_Vehicles.erase(e.Entity); m_RigidBodyEntities.erase(m_RigidBodies[e.Entity]); m_RigidBodies.erase(e.Entity);*/ auto jeep = m_World->GetComponent(e.Entity); if(jeep) { m_World->RemoveComponent(e.Entity); } auto tank = m_World->GetComponent(e.Entity); if(tank) { m_World->RemoveComponent(e.Entity); } } return true; }