#ifndef TriggerMove_h__ #define TriggerMove_h__ #include "Component.h" namespace Components { struct TriggerMove : Component { TriggerMove() : Queue(false) , Swap(true) { } EntityID Entity; bool Queue; bool Swap; virtual TriggerMove* Clone() const override { return new TriggerMove(*this); } }; } #endif // TriggerMove_h__