#ifndef DebugSystem_h__ #define DebugSystem_h__ #include "System.h" #include "Events/CastRay.h" namespace Systems { class RaySystem : public System { public: RaySystem(World* world, std::shared_ptr<::EventBroker> eventBroker) : System(world, eventBroker) { } void Initialize() override; void Update(double dt) override; void UpdateEntity(double dt, EntityID entity, EntityID parent) override; private: struct Ray { glm::vec3 Direction; }; EventRelay m_ECastRay; bool OnCastRay(const Events::CastRay &event); std::list m_UnresolvedRays; //void UpdateEntity(double dt, EntityID entity, EntityID parent) override; }; } #endif // DebugSystem_h__